Event-driven dialog queue, story flag command, mod unit tests

Push-based event chains, runtime fixes (single end, goto lifecycle, if,
busy box, held delay, empty options, timed/animated/effect actions), the
'flag name value' DSL command, autoplay --dialogs=N, 19 mod unit tests.
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cthangover committed 2026-10-21 12:31:52 +02:00
1 parent 9f86bdbb0c
commit bd55716349
86 files changed
+3173 -2181

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+25 -25
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@@ -1,6 +1,6 @@
using System.Collections.Generic;
using Cthangover.Core.Localization;
using Cthangover.Mods.Dialog;
using System.Collections.Generic;
using Cthangover.Core.Localization;
using Cthangover.Mods.Dialog;
using Cthangover.Core.UI;
using Cthangover.Mods.Interface.Base.Lists;
using Cthangover.Core.UI.Dialog;
@@ -9,25 +9,25 @@ using Cthangover.Core.UI.Executable;
using Cthangover.Core.Scenarios;
using Cthangover.Core.Scenes;
using Cthangover.Core.Interactive;
namespace Cthangover.Mods.Dialog.Scenarios
{
/// <summary>
/// Handles the <c>end</c> DSL command. Marks the end of the dialog sequence,
/// terminating execution of the current scenario. Typically used at the final
/// line of a scenario script to signal the dialog engine to close or transition.
/// </summary>
public class EndCommandStrategy : IScenarioCommandStrategy, IScenarioCommandSpec
{
/// <inheritdoc/>
public string Command => "end";
/// <inheritdoc/>
public int MaxPositional => 0;
/// <inheritdoc/>
public void Execute(DialogQueue dlg, List<string> positional, Dictionary<string, string> named, string arrowTarget, ILocalizationProvider locale)
{
dlg.End();
}
}
}
namespace Cthangover.Mods.Dialog.Scenarios
{
/// <summary>
/// Handles the <c>end</c> DSL command. Marks the end of the dialog sequence,
/// terminating execution of the current scenario. Typically used at the final
/// line of a scenario script to signal the dialog engine to close or transition.
/// </summary>
public class EndCommandStrategy : IScenarioCommandStrategy, IScenarioCommandSpec
{
/// <inheritdoc/>
public string Command => "end";
/// <inheritdoc/>
public int MaxPositional => 0;
/// <inheritdoc/>
public void Execute(DialogQueue dlg, List<string> positional, Dictionary<string, string> named, string arrowTarget, ILocalizationProvider locale)
{
dlg.End();
}
}
}