Event-driven dialog queue, story flag command, mod unit tests
Push-based event chains, runtime fixes (single end, goto lifecycle, if, busy box, held delay, empty options, timed/animated/effect actions), the 'flag name value' DSL command, autoplay --dialogs=N, 19 mod unit tests.
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namespace Cthangover.Mods.Dialog.Tests
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{
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using System.Threading.Tasks;
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using Cthangover.Core.Mods.Testing;
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using Cthangover.Core.Scenes;
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using Cthangover.Mods.Dialog.Executable;
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/// <summary>
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/// A standalone <see cref="ExecutableEvent"/> (not inside a chain): a run the dialog
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/// box refused is not counted, and the event starts by itself on the next state
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/// change, without polling.
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/// </summary>
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public class ExecutableEventTests
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{
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[ModTest("event/refused_run_is_not_counted", TimeoutSeconds = 10)]
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static async Task RefusedRunIsNotCounted(ModTestContext ctx)
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{
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var stage = await DialogStage.Create();
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try
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{
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stage.Box.IsActive = false;
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var evt = new ScenarioEvent { ScenarioText = "text \"S\"", ScenarioId = "dialog_base_test_standalone", IsOneRun = true };
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stage.Host.AddChild(evt);
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await DialogStage.Frames(2);
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ModAssert.False(stage.Box.IsRunning, "inactive box refused the event");
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ModAssert.True(evt.IsFirstRun, "refused automatic run is not counted");
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ModAssert.False(evt.RunDialog(), "direct run is refused too");
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ModAssert.True(evt.IsFirstRun, "refused direct run is not counted");
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stage.Box.IsActive = true;
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ConditionStateMonitor.MarkStateChanged();
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await DialogStage.Frames(2);
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ModAssert.True(stage.Box.Locker == evt, "one-run event starts on the next state change");
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ModAssert.False(evt.IsFirstRun, "the real run is counted");
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}
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finally
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{
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stage.Free();
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}
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}
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}
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}
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