Event-driven dialog queue, story flag command, mod unit tests

Push-based event chains, runtime fixes (single end, goto lifecycle, if,
busy box, held delay, empty options, timed/animated/effect actions), the
'flag name value' DSL command, autoplay --dialogs=N, 19 mod unit tests.
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cthangover committed 2026-10-21 12:31:52 +02:00
1 parent 9f86bdbb0c
commit bd55716349
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+3173 -2181

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namespace Cthangover.Mods.Dialog.Tests
{
using Cthangover.Mods.Dialog.Action;
/// <summary>
/// Debugger stand-in that holds the runtime once, right before
/// <see cref="Target"/> — what the scenario studio does on a breakpoint.
/// </summary>
public class HoldDebugger : IDialogDebugger
{
private bool held;
/// <summary>The action to hold before.</summary>
public IActionCommand Target { get; set; }
/// <summary>Holds before <see cref="Target"/> the first time it is reached.</summary>
public bool ShouldHold(DialogRuntime runtime, IActionCommand action)
{
if (held || action != Target)
return false;
held = true;
return true;
}
}
}