Event-driven dialog queue, story flag command, mod unit tests

Push-based event chains, runtime fixes (single end, goto lifecycle, if,
busy box, held delay, empty options, timed/animated/effect actions), the
'flag name value' DSL command, autoplay --dialogs=N, 19 mod unit tests.
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cthangover committed 2026-10-21 12:31:52 +02:00
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namespace Cthangover.Mods.Dialog.Tests
{
using System.Collections.Generic;
using Cthangover.Core.Mods.Testing;
using Cthangover.Core.UI.Event;
/// <summary>
/// Dispatch contract of the core <see cref="SceneEventController"/> (tested here:
/// it is a Godot node, xUnit cannot create it; the dialog actions are its main
/// listeners): lower priority first, registration order within a priority, and a
/// listener list changed during a dispatch neither skips nor double-calls anyone.
/// </summary>
public class SceneEventControllerTests
{
[ModTest("event_controller/lower_priority_first_then_registration_order")]
static void LowerPriorityFirst(ModTestContext ctx)
{
var log = new List<string>();
var controller = new SceneEventController();
try
{
controller.AddUpdateEventListener(new OrderListener { Name = "b", Priority = 1, Log = log });
controller.AddUpdateEventListener(new OrderListener { Name = "a", Priority = 0, Log = log });
controller.AddUpdateEventListener(new OrderListener { Name = "c", Priority = 1, Log = log });
controller._Process(0.0);
ModAssert.Equal("a,b,c", string.Join(",", log), "dispatch order");
}
finally
{
controller.Free();
}
}
[ModTest("event_controller/list_changed_during_dispatch")]
static void ListChangedDuringDispatch(ModTestContext ctx)
{
var log = new List<string>();
var controller = new SceneEventController();
try
{
var removed = new OrderListener { Name = "removed", Priority = 1, Log = log };
var added = new OrderListener { Name = "added", Priority = 0, Log = log };
var changer = new OrderListener
{
Name = "changer", Priority = 0, Log = log, Controller = controller,
RemoveOnUpdate = removed, AddOnUpdate = added,
};
var last = new OrderListener { Name = "last", Priority = 2, Log = log };
controller.AddUpdateEventListener(changer);
controller.AddUpdateEventListener(removed);
controller.AddUpdateEventListener(last);
controller._Process(0.0);
ModAssert.Equal("changer,last", string.Join(",", log), "first dispatch: removed one skipped, added one waits");
log.Clear();
controller._Process(0.0);
ModAssert.Equal("changer,added,last", string.Join(",", log), "second dispatch includes the added listener");
}
finally
{
controller.Free();
}
}
}
}