using System.Collections.Generic;
using Cthangover.Core.Localization;
using Cthangover.Mods.Dialog;
using Cthangover.Core.UI;
using Cthangover.Mods.Interface.Base.Lists;
using Cthangover.Core.UI.Dialog;
using Cthangover.Core.UI.Event;
using Cthangover.Core.UI.Executable;
using Cthangover.Core.Scenarios;
using Cthangover.Core.Scenes;
using Cthangover.Core.Interactive;
namespace Cthangover.Mods.Dialog.Scenarios
{
///
/// Handles the music DSL command. Starts playing a background music
/// track from the given resource path. Implements
/// with so the build pipeline
/// can track referenced audio assets.
///
public class MusicCommandStrategy : IScenarioCommandStrategy, ICommandReferenceMetadata, IScenarioCommandSpec
{
///
public string Command => "music";
///
public PositionalReferenceKind Positional0Kind => PositionalReferenceKind.Music;
///
public int MinPositional => 1;
///
public int MaxPositional => 1;
///
public void Execute(DialogQueue dlg, List positional, Dictionary named, string arrowTarget, ILocalizationProvider locale)
{
if (positional.Count > 0)
dlg.Music(positional[0]);
}
}
}