using System.Collections.Generic;
using Cthangover.Core.Localization;
using Cthangover.Mods.Dialog;
using Cthangover.Core.UI;
using Cthangover.Mods.Interface.Base.Lists;
using Cthangover.Core.UI.Dialog;
using Cthangover.Core.UI.Event;
using Cthangover.Core.UI.Executable;
using Cthangover.Core.Scenarios;
using Cthangover.Core.Scenes;
using Cthangover.Core.Interactive;
namespace Cthangover.Mods.Dialog.Scenarios
{
///
/// Handles the title DSL command. Displays a centered title/caption
/// text on screen, typically used for chapter headings or location labels.
/// Text can be literal or resolved from a key= localization entry.
/// Silently does nothing if no text value is provided or resolved.
///
public class TitleCommandStrategy : IScenarioCommandStrategy, IScenarioCommandSpec
{
///
public string Command => "title";
///
public int MinArguments => 1;
///
public int MaxPositional => 1;
///
public IReadOnlyList AllowedNamed => new[] { "key" };
///
public void Execute(DialogQueue dlg, List positional, Dictionary named, string arrowTarget, ILocalizationProvider locale)
{
var textVal = positional.Count > 0 ? positional[0] : null;
if (named.TryGetValue("key", out var key) && locale != null)
{
var loc = locale.Get(key);
if (loc != null) textVal = loc;
}
if (textVal != null)
dlg.Title(textVal);
}
}
}