namespace Cthangover.Mods.Dialog.Scenarios { /// /// Classifies the type of resource that the first positional argument of a /// scenario command refers to. Used for dependency tracking — the build tool /// can scan commands by their to /// discover which assets (backgrounds, scenes, music, etc.) are referenced /// and need to be packed into the final build. /// public enum PositionalReferenceKind { /// No resource reference in the first positional argument. None, /// A background image resource path. Background, /// A scene resource path (for scene switching). Scene, /// A music/audio resource path. Music, /// A sound effect resource path. Sound, /// An effect/shader resource path. Effect, /// An interactive action definition ID. Action } /// /// Optional interface for command strategies whose first positional argument /// references an external resource. Strategies implementing this interface /// are inspected by the build pipeline to collect asset dependencies. /// public interface ICommandReferenceMetadata { /// /// The kind of resource referenced by the first positional argument of this command. /// PositionalReferenceKind Positional0Kind { get; } } }