Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
13 lines
313 B
Plaintext
13 lines
313 B
Plaintext
[gd_scene format=3]
|
|
|
|
[ext_resource type="Script" path="res://mods/dialog_base/src/UI/Dialog/DialogCanvas.cs" id="1_canvas"]
|
|
|
|
[node name="DialogCanvas" type="Control"]
|
|
layout_mode = 3
|
|
anchors_preset = 15
|
|
anchor_right = 1.0
|
|
anchor_bottom = 1.0
|
|
grow_horizontal = 2
|
|
grow_vertical = 2
|
|
script = ExtResource("1_canvas")
|