Files
mod_dialog_base/src/Scenarios/Impls/WhenCommandStrategy.cs
T

58 lines
2.7 KiB
C#

namespace Cthangover.Mods.Dialog.Scenarios
{
using System.Collections.Generic;
using Cthangover.Core.Localization;
using Cthangover.Core.Scenes;
using Cthangover.Mods.Dialog;
/// <summary>
/// A conditional jump in the middle of a dialog:
/// <code>when "stat(cha) &gt;= 5 &amp;&amp; door == 'open'" -> :persuaded [else=refused]</code>
/// evaluates the shared condition language (flags, quests, stats, equipment, GDScript
/// conditions — everything mods registered) at the moment the line runs, and jumps to
/// the arrow label when it holds, to <c>else</c> when it does not (or goes on).
/// <para/>
/// It is the RPG Maker "Conditional Branch" without a new syntax: the condition is the
/// same text a scenario header's <c>condition:</c> takes. Several words without quotes
/// are joined back with spaces, so short conditions need no quotes.
/// </summary>
public class WhenCommandStrategy : IScenarioCommandStrategy, IScenarioCommandSpec
{
/// <inheritdoc />
public string Command => "when";
/// <inheritdoc />
public int MinPositional => 1;
/// <inheritdoc />
public IReadOnlyList<string> AllowedNamed => new[] { "else", "wait", "timeout" };
/// <inheritdoc />
public string JumpTargetNamedKey => "else";
/// <inheritdoc />
public void Execute(DialogQueue dlg, List<string> positional, Dictionary<string, string> named, string arrowTarget, ILocalizationProvider locale)
{
var condition = string.Join(" ", positional);
named.TryGetValue("else", out var otherwise);
if (named.TryGetValue("wait", out var wait) && wait == "true")
{
if (!named.TryGetValue("timeout", out var timeout) || !double.TryParse(timeout,
System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out var seconds)
|| !double.IsFinite(seconds) || seconds <= 0)
throw new System.FormatException("when wait=true requires a positive finite timeout");
dlg.Queue.Add(new Cthangover.Mods.Dialog.Action.Impls.ActionWaitCondition
{
ConditionText = condition, Timeout = seconds,
TrueTarget = Label(arrowTarget), TimeoutTarget = Label(otherwise),
});
return;
}
var branch = dlg.IfGoTo(null, Label(arrowTarget), Label(otherwise));
branch.ConditionText = condition;
}
private static string Label(string target) => string.IsNullOrWhiteSpace(target) ? null : target.Trim().TrimStart(':');
}
}