Logo
Explore Help
Sign In
cthangover/mod_dialog_base
Watch 1
Star 0 Fork 0
Code Issues Pull Requests Actions Packages Projects Releases 1 Wiki Activity
Files
ab6849d08999ba6b8570f5d185df64664ac1b279
mod_dialog_base/src
T
History
cthangover ab6849d089 Resolve dialog box after battle scene rebuilds
2026-10-27 01:07:28 +01:00
..
Actions
init mod
2026-10-18 12:41:38 +03:00
Factories
Line endings: LF everywhere
2026-10-21 13:29:39 +02:00
Scenarios
Scenario conditions in dialogs: option if= hides choices, when moved here from stat checks; command schemas
2026-10-24 10:01:11 +02:00
UI
Resolve dialog box after battle scene rebuilds
2026-10-27 01:07:28 +01:00
DialogModInitializer.cs
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
2026-10-24 11:29:11 +02:00
DialogScriptRunner.cs
Event-driven dialog queue, story flag command, mod unit tests
2026-10-21 12:31:52 +02:00
ScenarioEventFactory.cs
Debugger support for the scenario studio
2026-10-18 14:21:47 +02:00
SubsystemRegistration.cs
init mod
2026-10-18 12:41:38 +03:00
Powered by Gitea Version: 28.2.0 Page: 15ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API