Scene re-read through SceneManager.ReloadContent
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@@ -107,7 +107,7 @@ namespace Cthangover.Tools.Tests.NovelFlow
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townOriginal = ModFileService.ReadText(Mod, TownScenario);
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File.WriteAllText(ProjectSettings.GlobalizePath(Backup), townOriginal ?? string.Empty);
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DeleteParkFiles();
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SceneFileService.RefreshGame();
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SceneManager.ReloadContent();
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Check(townOriginal != null && !Scenes.HasScene(Park), "the novel runs in the town, no park yet");
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OpenToolFromToolbar("tools/scene_editor/title");
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Next();
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@@ -351,7 +351,7 @@ namespace Cthangover.Tools.Tests.NovelFlow
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ModFileService.WriteText(Mod, TownScenario, townOriginal);
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File.Delete(ProjectSettings.GlobalizePath(Backup));
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DeleteParkFiles();
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SceneFileService.RefreshGame();
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SceneManager.ReloadContent();
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GameLogger.Log("TEST", $"[TEST_RESULT] name=novel_flow passed={passed} failed={failures.Count}");
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GetTree().Quit(failures.Count == 0 ? 0 : 1);
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}
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