Tool windows test suite; drop visual_novel_core dependency
- test_suites/windows (--itest=tools_windows [--shots=<dir>]) opens every tool window, fails on any engine error logged meanwhile, drives the map/interactive/light canvases and can save a screenshot per window. - The tools need the engine mods only; visual_novel_core is no longer a dependency (the Novel Editor collection brings the content).
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{
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"name": "Tool Windows Test",
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"description": "Integration test of the tools mod: opens every registered tool window through ToolFactory exactly like the toolbar button does, checks the chrome and the window's own smoke checks, optionally saves a screenshot of each window (--shots=<dir>) and reports [TEST_RESULT]. Activated by --itest=tools_windows.",
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"sources": [
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"src/*.cs"
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],
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"depends": [
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"visual_novel_core>=1"
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]
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}
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