Commit pending working-tree changes (local edits, line endings)

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cthangover committed 2026-10-21 12:31:53 +02:00
1 parent bd9147e1b6
commit 5f3f4b0d82
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using System.Collections.Generic;
namespace Cthangover.Tools.Services
{
/// <summary>One scenario attached to a scene node (shown on the graph node and in its detail links).</summary>
public sealed class ScenarioGraphLink
{
public string Name { get; set; }
public int Priority { get; set; }
public string Key { get; set; }
}
/// <summary>One scene of the cross-scenario graph: owning mod, background list, start-scene flag and its scenarios.</summary>
public sealed class SceneGraphNode
{
public string SceneName { get; set; }
public string ModId { get; set; }
public int ScenarioCount { get; set; }
public List<string> Backgrounds { get; set; } = new();
public bool IsStartScene { get; set; }
public List<ScenarioGraphLink> Scenarios { get; set; } = new();
public bool HasErrors { get; set; }
}
/// <summary>Directed switch-target link between two scenes of the graph.</summary>
public sealed class SceneGraphEdge
{
public string FromScene { get; set; }
public string ToScene { get; set; }
}
/// <summary>Complete graph model consumed by <c>ScenarioGraphView</c>.</summary>
public sealed class SceneGraphData
{
public List<SceneGraphNode> Nodes { get; set; } = new();
public List<SceneGraphEdge> Edges { get; set; } = new();
}
}
using System.Collections.Generic;
namespace Cthangover.Tools.Services
{
/// <summary>One scenario attached to a scene node (shown on the graph node and in its detail links).</summary>
public sealed class ScenarioGraphLink
{
public string Name { get; set; }
public int Priority { get; set; }
public string Key { get; set; }
}
/// <summary>One scene of the cross-scenario graph: owning mod, background list, start-scene flag and its scenarios.</summary>
public sealed class SceneGraphNode
{
public string SceneName { get; set; }
public string ModId { get; set; }
public int ScenarioCount { get; set; }
public List<string> Backgrounds { get; set; } = new();
public bool IsStartScene { get; set; }
public List<ScenarioGraphLink> Scenarios { get; set; } = new();
public bool HasErrors { get; set; }
}
/// <summary>Directed switch-target link between two scenes of the graph.</summary>
public sealed class SceneGraphEdge
{
public string FromScene { get; set; }
public string ToScene { get; set; }
}
/// <summary>Complete graph model consumed by <c>ScenarioGraphView</c>.</summary>
public sealed class SceneGraphData
{
public List<SceneGraphNode> Nodes { get; set; } = new();
public List<SceneGraphEdge> Edges { get; set; } = new();
}
}