Mod naming rule and engine UI in engine mods

Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
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cthangover committed 2026-10-18 19:00:24 +02:00
1 parent 7b6ae80616
commit 754b854817
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@@ -16,7 +16,7 @@
"locale": [
{ "lang": "ru", "name": "Редактор сценариев", "description": "Графовые инструменты для создания сценариев и сцен." }
],
"mods": ["tools>=1"]
"mods": ["editor_tools>=1"]
},
{
"id": "validation",