Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
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@@ -18,7 +18,7 @@
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"role": "tools",
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"description": "Editor windows and the launcher screen that lists them.",
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"locale": [ { "lang": "ru", "name": "Редакторы", "description": "Окна редакторов и стартовый экран со списком." } ],
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"mods": ["tools>=1"]
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"mods": ["editor_tools>=1"]
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},
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{
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"id": "novel_engine",
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@@ -26,7 +26,7 @@
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"role": "engine",
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"description": "Scenes, scenarios, dialogs, interactive objects, effects, time and lighting, the world map: what the editors preview and play.",
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"locale": [ { "lang": "ru", "name": "Движок новеллы", "description": "Сцены, сценарии, диалоги, интерактив, эффекты, время и свет, карта мира: то, что редакторы показывают и проигрывают." } ],
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"mods": ["visual_novel_core>=1", "base2d>=1", "dialog_base>=1", "interactive_base>=1", "effects_base>=1", "time_base>=1", "map_base>=1"]
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"mods": ["cthangover_story>=1", "shell2d_base>=1", "dialog_base>=1", "interactive_base>=1", "effects_base>=1", "time_base>=1", "map_base>=1"]
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},
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{
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"id": "story",
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@@ -35,7 +35,7 @@
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"description": "The bundled story content to edit: Murakami's line and the starter party.",
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"locale": [ { "lang": "ru", "name": "Сюжет", "description": "Встроенный сюжет для правки: линия Мураками и стартовая партия." } ],
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"optional": true,
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"mods": ["murakami>=1", "starter_party>=1"]
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"mods": ["cthangover_murakami>=1", "cthangover_party>=1"]
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},
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{
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"id": "validation",
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