Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
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@@ -16,7 +16,7 @@
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"locale": [
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"locale": [
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{ "lang": "ru", "name": "Редактор сценариев", "description": "Графовые инструменты для создания сценариев и сцен." }
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{ "lang": "ru", "name": "Редактор сценариев", "description": "Графовые инструменты для создания сценариев и сцен." }
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],
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],
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"mods": ["tools>=1"]
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"mods": ["editor_tools>=1"]
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},
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},
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{
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{
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"id": "validation",
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"id": "validation",
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@@ -18,7 +18,7 @@
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"role": "tools",
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"role": "tools",
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"description": "Editor windows and the launcher screen that lists them.",
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"description": "Editor windows and the launcher screen that lists them.",
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"locale": [ { "lang": "ru", "name": "Редакторы", "description": "Окна редакторов и стартовый экран со списком." } ],
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"locale": [ { "lang": "ru", "name": "Редакторы", "description": "Окна редакторов и стартовый экран со списком." } ],
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"mods": ["tools>=1"]
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"mods": ["editor_tools>=1"]
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},
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},
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{
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{
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"id": "novel_engine",
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"id": "novel_engine",
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@@ -26,7 +26,7 @@
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"role": "engine",
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"role": "engine",
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"description": "Scenes, scenarios, dialogs, interactive objects, effects, time and lighting, the world map: what the editors preview and play.",
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"description": "Scenes, scenarios, dialogs, interactive objects, effects, time and lighting, the world map: what the editors preview and play.",
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"locale": [ { "lang": "ru", "name": "Движок новеллы", "description": "Сцены, сценарии, диалоги, интерактив, эффекты, время и свет, карта мира: то, что редакторы показывают и проигрывают." } ],
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"locale": [ { "lang": "ru", "name": "Движок новеллы", "description": "Сцены, сценарии, диалоги, интерактив, эффекты, время и свет, карта мира: то, что редакторы показывают и проигрывают." } ],
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"mods": ["visual_novel_core>=1", "base2d>=1", "dialog_base>=1", "interactive_base>=1", "effects_base>=1", "time_base>=1", "map_base>=1"]
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"mods": ["cthangover_story>=1", "shell2d_base>=1", "dialog_base>=1", "interactive_base>=1", "effects_base>=1", "time_base>=1", "map_base>=1"]
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},
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},
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{
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{
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"id": "story",
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"id": "story",
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@@ -35,7 +35,7 @@
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"description": "The bundled story content to edit: Murakami's line and the starter party.",
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"description": "The bundled story content to edit: Murakami's line and the starter party.",
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"locale": [ { "lang": "ru", "name": "Сюжет", "description": "Встроенный сюжет для правки: линия Мураками и стартовая партия." } ],
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"locale": [ { "lang": "ru", "name": "Сюжет", "description": "Встроенный сюжет для правки: линия Мураками и стартовая партия." } ],
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"optional": true,
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"optional": true,
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"mods": ["murakami>=1", "starter_party>=1"]
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"mods": ["cthangover_murakami>=1", "cthangover_party>=1"]
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},
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},
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{
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{
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"id": "validation",
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"id": "validation",
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@@ -1,5 +1,5 @@
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mod_tools_name = Tools
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mod_editor_tools_name = Editor Tools
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mod_tools_desc = Developer toolbox: scenario graph editor, map editor with zones, scene builder with inspector, interactive and light editors, and the mod catalog export window.
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mod_editor_tools_desc = Developer toolbox: scenario graph editor, map editor with zones, scene builder with inspector, interactive and light editors, and the mod catalog export window.
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tools/common/save = Save
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tools/common/save = Save
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tools/common/save_tip = Save the file (Ctrl+S)
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tools/common/save_tip = Save the file (Ctrl+S)
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@@ -1,5 +1,5 @@
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mod_tools_name = Инструменты
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mod_editor_tools_name = Редакторы
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mod_tools_desc = Инструменты разработчика: редактор сценариев (граф), редактор карты с зонами, конструктор сцен с инспектором, редакторы интерактива и света, экспорт каталога модов.
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mod_editor_tools_desc = Инструменты разработчика: редактор сценариев (граф), редактор карты с зонами, конструктор сцен с инспектором, редакторы интерактива и света, экспорт каталога модов.
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tools/common/save = Сохранить
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tools/common/save = Сохранить
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tools/common/save_tip = Сохранить файл (Ctrl+S)
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tools/common/save_tip = Сохранить файл (Ctrl+S)
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+3
-3
@@ -1,6 +1,6 @@
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{
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{
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"id": "tools",
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"id": "editor_tools",
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"name": "Tools",
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"name": "Editor Tools",
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"version": "1.0.0",
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"version": "1.0.0",
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"author": "ct",
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"author": "ct",
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"description": "Developer toolbox of ToolBox windows: scenario graph editor, map editor with zones, scene builder with inspector, interactive and light editors, and the mod catalog export window.",
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"description": "Developer toolbox of ToolBox windows: scenario graph editor, map editor with zones, scene builder with inspector, interactive and light editors, and the mod catalog export window.",
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@@ -8,7 +8,7 @@
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"sources": [
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"sources": [
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"src/**/*.cs"
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"src/**/*.cs"
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],
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],
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"depends": ["dialog_base>=1", "interactive_base>=1", "time_base>=1", "map_base>=1", "interface>=1"],
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"depends": ["dialog_base>=1", "interactive_base>=1", "time_base>=1", "map_base>=1", "ui_base>=1"],
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"test_suites": [
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"test_suites": [
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{"id": "windows", "activate": ["--itest=tools_windows"]}
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{"id": "windows", "activate": ["--itest=tools_windows"]}
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]
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]
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@@ -5,6 +5,6 @@
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"src/*.cs"
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"src/*.cs"
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],
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],
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"depends": [
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"depends": [
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"visual_novel_core>=1"
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"cthangover_story>=1"
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]
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]
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}
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}
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@@ -22,7 +22,7 @@ namespace Cthangover.Tools.Tests.Windows
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/// </summary>
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/// </summary>
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public class ScenarioPlayReturnCheck
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public class ScenarioPlayReturnCheck
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{
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{
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private const string SuiteModId = "tools__windows";
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private const string SuiteModId = "editor_tools__windows";
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private const string ScenarioPath = "scenarios/playtest_return.scenario";
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private const string ScenarioPath = "scenarios/playtest_return.scenario";
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private const int ShellSettleTicks = 3;
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private const int ShellSettleTicks = 3;
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