new battle gui
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@@ -0,0 +1,28 @@
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{
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"id": "dev_tools",
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"name": "Developer Tools",
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"author": "ct",
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"version": "1.0.0",
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"description": "Mod authoring toolset: the scenario graph editor, content validators and the mod manager.",
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"mechanics": [
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{
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"id": "editor",
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"name": "Scenario Editor",
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"description": "Graph-based scenario and scene authoring tools.",
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"mods": ["tools>=1"]
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},
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{
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"id": "validation",
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"name": "Validation",
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"description": "Optional content validation suite.",
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"mods": ["validator>=0.1"],
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"optional": true
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},
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{
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"id": "manager",
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"name": "Mod Manager",
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"description": "Catalog browser and installer.",
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"mods": ["mod_manager>=1"]
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}
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]
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}
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@@ -1,11 +1,6 @@
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mod_tools_name = Tools
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mod_tools_desc = Development tools
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tools/title = Tools
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tools/select_tool = Select a tool:
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tools/launch = Launch
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tools/close = Close
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tools/light_editor/title = Light Editor
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tools/light_editor/background = Background
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tools/light_editor/static_lights = Static lights (max. 10)
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@@ -2,11 +2,6 @@
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mod_tools_name = Инструменты
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mod_tools_desc = Инструменты разработчика
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tools/title = Инструменты
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tools/select_tool = Выберите инструмент:
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tools/launch = Запустить
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tools/close = Закрыть
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tools/light_editor/title = Редактор освещения
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tools/light_editor/background = Фон
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tools/light_editor/static_lights = Статичные источники (макс. 10)
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@@ -19,5 +19,8 @@ namespace Cthangover.Core.UI.Tool.CatalogExport
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/// <summary>Creates the export window instance.</summary>
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public Window CreateWindow() => new CatalogExportWindow();
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/// <summary>Adds the catalog export launcher button to the main menu tool block.</summary>
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public void AddMenuButton(Container container) => ToolMenuButton.Attach(container, this);
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}
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}
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@@ -16,6 +16,8 @@ namespace Cthangover.Tools.InteractiveEditor
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public string LocaleKey => "tools/interactive_editor/title";
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/// <summary>Creates the editor window instance.</summary>
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public Window CreateWindow() => new InteractiveEditorWindow();
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/// <summary>Adds the interactive editor's launcher button to the main menu tool block.</summary>
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public void AddMenuButton(Container container) => ToolMenuButton.Attach(container, this);
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}
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/// <summary>
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@@ -12,6 +12,8 @@ namespace Cthangover.Core.UI.Tool.LightEditor
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public string LocaleKey => "tools/light_editor/title";
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/// <summary>Creates the editor window instance.</summary>
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public Window CreateWindow() => new LightEditorWindow();
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/// <summary>Adds the light editor's launcher button to the main menu tool block.</summary>
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public void AddMenuButton(Container container) => ToolMenuButton.Attach(container, this);
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}
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/// <summary>Toolbox button that opens the light editor. Always visible.</summary>
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@@ -12,5 +12,7 @@ namespace Cthangover.Core.UI.Tool.ScenarioEditor
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public string LocaleKey => "tools/scenario_editor/title";
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/// <summary>Creates the editor window instance.</summary>
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public Window CreateWindow() => new ScenarioEditorWindow();
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/// <summary>Adds the scenario editor's launcher button to the main menu tool block.</summary>
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public void AddMenuButton(Container container) => ToolMenuButton.Attach(container, this);
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}
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}
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@@ -12,5 +12,7 @@ namespace Cthangover.Core.UI.Tool.SceneBuilder
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public string LocaleKey => "tools/scene_builder/title";
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/// <summary>Creates the editor window instance.</summary>
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public Window CreateWindow() => new SceneBuilderWindow();
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/// <summary>Adds the scene builder's launcher button to the main menu tool block.</summary>
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public void AddMenuButton(Container container) => ToolMenuButton.Attach(container, this);
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}
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}
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