Tool windows redesign and the Novel Editor workspace
Tool windows: - Every editor (scenario, scene builder, map, interactive objects, lighting, catalog export) is rebuilt on the interface ToolWindow chrome and the denser ToolTheme: header with title/close, status bar, Ctrl+S, dirty-state confirmation. - Shared building blocks in src/Common: ToolUi (rows, buttons, sections), CollapsibleSection, FilteredList, ModFileSelector, DragHandle and BackgroundCanvas (scene background with pan/zoom). - The map, interactive and light editors draw on canvases (MapEditorCanvas, InteractiveEditorCanvas, LightEditorCanvas) instead of one Control "handle" node per object; the *Handle classes are removed. - Scenario editor: tab data model (TabData), automatic graph layout (ScenarioGraphLayout), file tree/info/thumbnail panel updates. - Services: ModFileService (mod file listing and writing), SceneBackgroundService; MapFileService/ModResourceService follow. - Catalog export: per-language name/description editing. - Locale (en/ru) regrouped under tools/*; unused keys removed. Novel Editor: - collections/novel_editor.json: a "game" whose entry scene is an authoring workspace over the novel engine and the story content. - NovelEditorHub (scenes/novel_editor_hub.tscn) lists every installed tool through IToolProvider.AddMenuButton; ToolsInitializer registers it as the logical scene "novel_editor".
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@@ -0,0 +1,12 @@
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[gd_scene format=3]
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[ext_resource type="Script" path="src/Hub/NovelEditorHub.cs" id="NovelEditorHubScript"]
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[node name="NovelEditorHub" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("NovelEditorHubScript")
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@@ -5,6 +5,10 @@
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[node name="ScenarioFileTreePanel" type="VBoxContainer" script=ExtResource("1_script")]
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size_flags_horizontal = 3
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size_flags_vertical = 3
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theme_override_constants/separation = 4
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[node name="Search" type="LineEdit" parent="."]
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clear_button_enabled = true
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[node name="FileTree" type="Tree" parent="."]
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size_flags_horizontal = 3
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@@ -9,10 +9,11 @@ theme_override_constants/separation = 6
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[node name="Scroll" type="ScrollContainer" parent="."]
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size_flags_vertical = 3
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horizontal_scroll_mode = 3
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horizontal_scroll_mode = 0
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[node name="VBox" type="VBoxContainer" parent="Scroll"]
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theme_override_constants/separation = 8
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size_flags_horizontal = 3
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theme_override_constants/separation = 4
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[node name="HintScene" type="Label" parent="Scroll/VBox"]
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