Tool windows redesign and the Novel Editor workspace

Tool windows:
- Every editor (scenario, scene builder, map, interactive objects,
  lighting, catalog export) is rebuilt on the interface ToolWindow chrome
  and the denser ToolTheme: header with title/close, status bar, Ctrl+S,
  dirty-state confirmation.
- Shared building blocks in src/Common: ToolUi (rows, buttons, sections),
  CollapsibleSection, FilteredList, ModFileSelector, DragHandle and
  BackgroundCanvas (scene background with pan/zoom).
- The map, interactive and light editors draw on canvases
  (MapEditorCanvas, InteractiveEditorCanvas, LightEditorCanvas) instead of
  one Control "handle" node per object; the *Handle classes are removed.
- Scenario editor: tab data model (TabData), automatic graph layout
  (ScenarioGraphLayout), file tree/info/thumbnail panel updates.
- Services: ModFileService (mod file listing and writing),
  SceneBackgroundService; MapFileService/ModResourceService follow.
- Catalog export: per-language name/description editing.
- Locale (en/ru) regrouped under tools/*; unused keys removed.

Novel Editor:
- collections/novel_editor.json: a "game" whose entry scene is an
  authoring workspace over the novel engine and the story content.
- NovelEditorHub (scenes/novel_editor_hub.tscn) lists every installed
  tool through IToolProvider.AddMenuButton; ToolsInitializer registers it
  as the logical scene "novel_editor".
This commit is contained in:
cthangover committed 2026-10-17 14:29:14 +00:00
1 parent 578ba7c5d5
commit 8742aa3da5
45 files changed
+4718 -3463

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+49 -13
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@@ -1,5 +1,7 @@
using System.Linq;
using Cthangover.Tools.Services;
using Cthangover.Core.UI.Theming;
using Cthangover.Mods.Interface.Tool;
using Godot;
namespace Cthangover.Core.UI.Tool.ScenarioEditor
@@ -14,26 +16,59 @@ namespace Cthangover.Core.UI.Tool.ScenarioEditor
private Label _infoLocaleKeys;
private Label _infoQuestRefs;
public ScenarioInfoPanel()
/// <summary>Binds the rows once the panel enters the tree (see <see cref="Bind"/>).</summary>
public override void _Ready()
{
GetNode<Label>("Scroll/VBox/HintScene").Text = TranslationServer.Translate("tools/scenario_editor/info_scene") + ":";
GetNode<Label>("Scroll/VBox/HintPriority").Text = TranslationServer.Translate("tools/scenario_editor/info_priority") + ":";
GetNode<Label>("Scroll/VBox/HintCondition").Text = TranslationServer.Translate("tools/scenario_editor/info_condition") + ":";
GetNode<Label>("Scroll/VBox/HintSwitchTargets").Text = TranslationServer.Translate("tools/scenario_editor/info_switch_targets") + ":";
GetNode<Label>("Scroll/VBox/HintLocaleKeys").Text = TranslationServer.Translate("tools/scenario_editor/info_locale_keys") + ":";
GetNode<Label>("Scroll/VBox/HintQuestRefs").Text = TranslationServer.Translate("tools/scenario_editor/info_quest_refs") + ":";
Bind();
}
_infoScene = GetNode<Label>("Scroll/VBox/InfoScene");
_infoPriority = GetNode<Label>("Scroll/VBox/InfoPriority");
_infoCondition = GetNode<Label>("Scroll/VBox/InfoCondition");
_infoSwitchTargets = GetNode<Label>("Scroll/VBox/InfoSwitchTargets");
_infoLocaleKeys = GetNode<Label>("Scroll/VBox/InfoLocaleKeys");
_infoQuestRefs = GetNode<Label>("Scroll/VBox/InfoQuestRefs");
/// <summary>
/// Looks the rows up lazily: the tscn builder runs the constructor before
/// the child nodes exist, so lookups there would fail.
/// </summary>
private void Bind()
{
if (_infoScene != null)
return;
SetHint("HintScene", "tools/scenario_editor/info_scene");
SetHint("HintPriority", "tools/scenario_editor/info_priority");
SetHint("HintCondition", "tools/scenario_editor/info_condition");
SetHint("HintSwitchTargets", "tools/scenario_editor/info_switch_targets");
SetHint("HintLocaleKeys", "tools/scenario_editor/info_locale_keys");
SetHint("HintQuestRefs", "tools/scenario_editor/info_quest_refs");
_infoScene = Value("InfoScene");
_infoPriority = Value("InfoPriority");
_infoCondition = Value("InfoCondition");
_infoSwitchTargets = Value("InfoSwitchTargets");
_infoLocaleKeys = Value("InfoLocaleKeys");
_infoQuestRefs = Value("InfoQuestRefs");
}
private void SetHint(string node, string key)
{
var label = GetNode<Label>("Scroll/VBox/" + node);
label.Text = TranslationServer.Translate(key).ToString().ToUpperInvariant();
label.AddThemeColorOverride("font_color", UiTokens.Muted);
label.AddThemeFontSizeOverride("font_size", UiTokens.FontSmall);
}
private Label Value(string node)
{
var label = GetNode<Label>("Scroll/VBox/" + node);
label.AutowrapMode = TextServer.AutowrapMode.WordSmart;
label.SizeFlagsHorizontal = SizeFlags.ExpandFill;
label.CustomMinimumSize = new Vector2(120, 0);
label.AddThemeFontOverride("font", ToolWindow.GetMonospaceFont());
label.AddThemeFontSizeOverride("font_size", UiTokens.FontBodySmall);
return label;
}
/// <summary>Parses the given scenario text and refreshes every metadata row.</summary>
public void Update(string text)
{
Bind();
if (string.IsNullOrEmpty(text))
{
Clear();
@@ -54,6 +89,7 @@ namespace Cthangover.Core.UI.Tool.ScenarioEditor
/// <summary>Resets every metadata row to the "-" placeholder.</summary>
public void Clear()
{
Bind();
_infoScene.Text = "-";
_infoPriority.Text = "-";
_infoCondition.Text = "-";