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using Cthangover.Core.UI.Tool;
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using Godot;
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namespace Cthangover.Core.UI.Tool.ScenarioEditor
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{
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/// <summary>Registers the scenario editor as a tool window. Creates <see cref="ScenarioEditorWindow"/> instances.</summary>
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public class ScenarioEditorToolProvider : IToolProvider
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{
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/// <summary>Unique tool identifier.</summary>
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public string Id => "scenario_editor";
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/// <summary>Translation key for the tool's display name.</summary>
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public string LocaleKey => "tools/scenario_editor/title";
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/// <summary>Creates the editor window instance.</summary>
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public Window CreateWindow() => new ScenarioEditorWindow();
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}
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}
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