Play-test from a running game returns into the game

Stop brings the player back to the scene they were in instead of the main
menu, and a scene switch inside the played scenario ends the play-test in
place. New GUI test suite ingame_play covers both.
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cthangover committed 2026-10-18 21:06:11 +02:00
1 parent bf4ac5e27a
commit bd9147e1b6
5 files changed
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using System.Linq;
using Cthangover.Core.Mods;
using Cthangover.Core.Utils;
using Godot;
namespace Cthangover.Tools.Tests.InGamePlay
{
/// <summary>
/// Entry point of the in-game play-test GUI test, activated only by the
/// exact user arg <c>--itest=ingame_play</c>. The driver is added deferred:
/// resources-ready fires before the game's shell exists.
/// </summary>
public class InGamePlayTestInitializer : IModInitializer
{
private static bool driverQueued;
/// <summary>Nothing to do per mod: the driver is queued on resources-ready.</summary>
public void OnModLoaded(string modId) { }
/// <summary>Queues the driver once when the activation flag is present.</summary>
public void OnModResourcesReady()
{
if (driverQueued || !OS.GetCmdlineUserArgs().Any(a => a == "--itest=ingame_play"))
return;
driverQueued = true;
GameLogger.Log("TEST", "InGamePlayTestInitializer: activating in-game play-test test");
(Godot.Engine.GetMainLoop() as SceneTree)?.Root?.CallDeferred("add_child", new InGamePlayTestDriverNode());
}
}
}