Data editor base: EntityEditorWindow (searchable list, form over JSON entities, texts in every language of the mod, other fields as JSON), EntityDocument, LocaleFileService, PropertiesText; mod tests
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@@ -305,3 +305,38 @@ tools/scene_editor/pick_scene = Pick a scene on the left or create a new one.
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tools/scene_editor/preview_hint = Pick a background to see it.
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tools/scene_editor/not_in_scene = (not in the scene)
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tools/scene_editor/new_line_text = A new scene. Replace this line with your text.
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tools/entity_editor/hint = The list with a search on the left, the fields of the selected entry on the right · Ctrl+N new, Ctrl+D copy · Ctrl+Z/Y undo/redo · Ctrl+S save, the game sees the change at once
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tools/entity_editor/section_list = Entries of the mod
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tools/entity_editor/search = Search by name or id
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tools/entity_editor/mod_tip = The mod whose entries are edited; new entries go into its file
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tools/entity_editor/new = New
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tools/entity_editor/new_tip = Add an entry to the chosen mod (Ctrl+N)
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tools/entity_editor/duplicate = Copy
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tools/entity_editor/duplicate_tip = Copy the selected entry under a new id (Ctrl+D)
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tools/entity_editor/delete = Delete
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tools/entity_editor/delete_tip = Remove the selected entry from the mod's file
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tools/entity_editor/delete_title = Delete the entry?
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tools/entity_editor/delete_text = The entry leaves the mod's file on save. References to it in scenarios and maps stay — check them.
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tools/entity_editor/undo = Undo
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tools/entity_editor/undo_tip = Undo the last change (Ctrl+Z)
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tools/entity_editor/redo = Redo
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tools/entity_editor/redo_tip = Redo what was undone (Ctrl+Y)
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tools/entity_editor/no_entity = Pick an entry on the left or make one with "New".
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tools/entity_editor/file = Mod {0} · file {1}
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tools/entity_editor/id = Id
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tools/entity_editor/id_tip = Unique id: scenarios, maps and other mods find the entry by it. A mod that depends on the owner and ships the same id replaces the entry
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tools/entity_editor/locale_key_tip = Locale key; the texts below go into the mod's locale/*.properties
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tools/entity_editor/text_in = text ({0})
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tools/entity_editor/picture_pick_tip = Pick a picture from the mod folders
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tools/entity_editor/picture_pick_title = Pictures of the “{0}” group
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tools/entity_editor/section_other = Other fields
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tools/entity_editor/other_hint = Fields the form does not show (other mods' data, loot…) as JSON. Edits apply as soon as the JSON is valid.
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tools/entity_editor/other_invalid = Other fields: invalid JSON — {0}
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tools/entity_editor/other_applied = Other fields applied
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tools/entity_editor/opened = {0} entries in mod {1}
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tools/entity_editor/added = Added entry {0} to {1}
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tools/entity_editor/deleted = Entry {0} deleted (save to write it)
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tools/entity_editor/saved = Saved: {0} file(s), {1} text(s) in mod {2}; the game re-read its data
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tools/entity_editor/broken_files = Files with broken JSON were not read: {0}
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tools/entity_editor/problem_id = An entry in file {0} has an empty id
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tools/entity_editor/problem_duplicate = Id {0} occurs more than once
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