upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using Cthangover.Core.Interactive;
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using Cthangover.Core.Mods;
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@@ -10,8 +10,15 @@ using Cthangover.Core.Utils;
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using Cthangover.Tools.Services;
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using Godot;
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using Cthangover.Mods.Interface.Tool;
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namespace Cthangover.Tools.InteractiveEditor
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{
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/// <summary>
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/// Tool window for creating and editing interactive object definitions:
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/// renders the selected background with draggable collider handles
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/// (rect, circle, polygon), edits the definition's fields, and writes the
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/// resulting JSON back into a mod directory.
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/// </summary>
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public partial class InteractiveEditorWindow : ToolWindow
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{
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private static readonly Color _rectColor = UiTokens.Alpha(UiTokens.Success, 0.6f);
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