upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -5,8 +5,10 @@ using Cthangover.Core.UI.Theming;
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using Cthangover.Tools.Services;
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using Godot;
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using Cthangover.Mods.Interface.Theming;
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namespace Cthangover.Core.UI.Tool.ScenarioEditor
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{
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/// <summary>Cross-scene graph of all scenario files: a GraphEdit of scene nodes linked by switch targets, with a detail panel for the selected scenario.</summary>
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public partial class ScenarioGraphView : HSplitContainer
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{
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private GraphEdit _graph;
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@@ -60,6 +62,7 @@ namespace Cthangover.Core.UI.Tool.ScenarioEditor
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panel.AddChild(_infoLabel);
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}
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/// <summary>Rebuilds the graph nodes and edges, preserving the nodes' saved canvas positions.</summary>
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public void Populate(SceneGraphData data)
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{
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var savedPositions = SaveNodePositions();
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