upd: sync local changes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
iisaevandClaude Opus 5.5 committed 2026-10-16 16:18:22 +00:00
1 parent 03ee4dbc8f
commit e9b9205514
39 files changed
+84 -12

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@@ -4,6 +4,7 @@ using Godot;
namespace Cthangover.Core.UI.Tool.ScenarioEditor
{
/// <summary>Read-only metadata panel for the scenario in the active text tab: scene, priority, condition, switch targets, locale keys and quest references.</summary>
public partial class ScenarioInfoPanel : VBoxContainer
{
private Label _infoScene;
@@ -30,6 +31,7 @@ namespace Cthangover.Core.UI.Tool.ScenarioEditor
_infoQuestRefs = GetNode<Label>("Scroll/VBox/InfoQuestRefs");
}
/// <summary>Parses the given scenario text and refreshes every metadata row.</summary>
public void Update(string text)
{
if (string.IsNullOrEmpty(text))
@@ -49,6 +51,7 @@ namespace Cthangover.Core.UI.Tool.ScenarioEditor
_infoQuestRefs.Text = refs.QuestRefs.Count > 0 ? string.Join(", ", refs.QuestRefs.Distinct()) : "-";
}
/// <summary>Resets every metadata row to the "-" placeholder.</summary>
public void Clear()
{
_infoScene.Text = "-";