Turn editor_tools into a package of the split tool mods

The code moved to tools_base, scenario_tools_base and the seven editor mods;
editor_tools depends on them and keeps the tool windows suite. Docs list all
seven tool box entries with a new tool box screenshot.
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cthangover committed 2026-10-29 13:22:26 +01:00
1 parent 152096337b
commit f5cf990d72
122 files changed
+149 -16268

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@@ -354,7 +354,7 @@ namespace Cthangover.Tools.Tests.NovelFlow
DeleteParkFiles();
SceneManager.ReloadContent();
GameLogger.Log("TEST", $"[TEST_RESULT] name=novel_flow passed={passed} failed={failures.Count}");
GetTree().Quit(failures.Count == 0 ? 0 : 1);
Cthangover.Core.Bootstrap.ApplicationExit.Quit(GetTree(), failures.Count == 0 ? 0 : 1);
}
}
}