Turn editor_tools into a package of the split tool mods
The code moved to tools_base, scenario_tools_base and the seven editor mods; editor_tools depends on them and keeps the tool windows suite. Docs list all seven tool box entries with a new tool box screenshot.
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@@ -354,7 +354,7 @@ namespace Cthangover.Tools.Tests.NovelFlow
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DeleteParkFiles();
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SceneManager.ReloadContent();
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GameLogger.Log("TEST", $"[TEST_RESULT] name=novel_flow passed={passed} failed={failures.Count}");
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GetTree().Quit(failures.Count == 0 ? 0 : 1);
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Cthangover.Core.Bootstrap.ApplicationExit.Quit(GetTree(), failures.Count == 0 ? 0 : 1);
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}
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}
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}
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