Turn editor_tools into a package of the split tool mods
The code moved to tools_base, scenario_tools_base and the seven editor mods; editor_tools depends on them and keeps the tool windows suite. Docs list all seven tool box entries with a new tool box screenshot.
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@@ -5,6 +5,9 @@
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"src/*.cs"
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],
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"depends": [
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"cthangover_game>=1"
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"cthangover_game>=1",
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"rpg_tileset_editor>=1",
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"village_pack>=1",
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"test_defaults_and_patches>=1"
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]
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}
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