test: cover scenario editor timer reattachment

Open a scenario, edit its buffer while the window is detached and verify refreshed metadata after reattachment without saving the file.
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cthangover committed 2026-11-04 08:44:50 +01:00
1 parent b9507b80c3
commit f8a0cb588f
2 files changed
+33

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@@ -129,6 +129,7 @@ namespace Cthangover.Tools.Tests.Windows
var window = _window;
_window = null;
ToolWindowsExercises.Verify(id, window, Check);
var errors = _errors.Drain();
Check(errors.Count == 0, $"{id}: no engine errors while opening" + (errors.Count > 0 ? ": " + string.Join(" | ", errors) : ""));
Check(GodotObject.IsInstanceValid(window) && window.IsInsideTree() && window.Visible, $"{id}: window visible in tree");