mod_editor_tools_name = Editor Tools mod_editor_tools_desc = Developer toolbox: scenario graph editor, map editor with zones, scene builder with inspector, interactive and light editors, and the mod catalog export window. tools/common/save = Save tools/common/save_tip = Save the file (Ctrl+S) tools/common/saved = Saved: {0} tools/common/loaded = Opened: {0} tools/common/load_error = Load error tools/common/readonly = Cannot save: the mod is read-only (zip) or the path is invalid. tools/common/no_writable_mods = No writable mods (only folder mods can be edited). tools/common/no_files = Mod "{0}" has no such files yet — create one with "+". tools/common/no_file_to_save = Pick or create a file first ("+" next to the file list). tools/common/new_file = New file tools/common/new_file_hint = The file is created in {0}/{1}/ with the {2} extension on first save. tools/common/new_file_status = New file {0} — created on save. tools/common/mod_tip = Mod (mods that already have such files first; · — none yet) tools/common/file_tip = File inside the mod tools/common/search = Search… tools/common/json = JSON tools/common/json_tip = Show the resulting file JSON tools/common/background_missing = Background "{0}" of scene "{1}" is not provided by any mod — pick one by hand. tools/map_editor/title = Map Editor tools/map_editor/hint = LMB — select / drag · RMB — delete vertex · double-click, Enter or Esc — finish region · Del — delete zone · Ctrl+S — save tools/map_editor/reload_map = Refresh in-game map tools/map_editor/reload_map_tip = Re-read saved map files in the running game tools/map_editor/reloaded = In-game map refreshed. tools/map_editor/select_mode = Select tools/map_editor/draw_region = Draw tools/map_editor/draw_started = Click the map to place vertices. Double-click, Enter or Esc finishes, RMB removes the last one. tools/map_editor/background = Preview background tools/map_editor/zones = Zones tools/map_editor/add_region = + Region tools/map_editor/add_region_tip = New region: draw the polygon by clicking the map tools/map_editor/add_marker = + Marker tools/map_editor/add_label = + Label tools/map_editor/delete = Delete zone tools/map_editor/delete_tip = Delete the selected zone (Del) tools/map_editor/delete_confirm = Delete the selected zone? The change reaches the file on save. tools/map_editor/deleted = Zone "{0}" deleted. tools/map_editor/props = Zone properties tools/map_editor/zone_missing = Pick a zone in the list or on the map. tools/map_editor/id = ID tools/map_editor/id_empty = Zone ID cannot be empty. tools/map_editor/duplicate_id = Zone ID already used: tools/map_editor/title_key = Title tools/map_editor/description = Description tools/map_editor/no_translation = key not found in localization tools/map_editor/scene = Scene tools/map_editor/scene_none = (none) tools/map_editor/availability = Availability tools/map_editor/locked = Locked for travel tools/map_editor/hidden = Hidden from the map tools/map_editor/effective = In game: tools/map_editor/effective_open = open tools/map_editor/effective_locked = locked (Locked flag) tools/map_editor/effective_no_scene = locked (no scene) tools/map_editor/effective_unknown_scene = locked (scene not found) tools/map_editor/effective_hidden = hidden from the map tools/map_editor/marker = Marker tools/map_editor/image = Icon tools/map_editor/image_placeholder = texture ID tools/map_editor/icon_search = Find icon… tools/map_editor/label_section = Label tools/map_editor/label = Text label on the map tools/map_editor/x = X (0–1) tools/map_editor/y = Y (0–1) tools/map_editor/vertices = Polygon vertices tools/map_editor/vertices_hint = Drag vertices on the map; RMB on a vertex deletes it. tools/map_editor/add_vertex = + Vertex tools/map_editor/delete_vertex = Delete vertex tools/map_editor/preview = ▶ As in game tools/map_editor/preview_tip = View the map as in game: hover, zone card, markers (unsaved edits included) tools/map_editor/preview_on = Preview: Esc or ✕ returns to the editor. tools/map_editor/preview_off = Editing mode. tools/map_editor/preview_missing = Cannot load the map scene (map_widget.tscn). tools/scenario_editor/title = Scenario Editor tools/scenario_editor/hint = Ctrl+S — save · F5 — play the scenario · click a scene in the graph — its scenarios tools/scenario_editor/play = ▶ Play tools/scenario_editor/play_tooltip = Save and play the scenario in game (F5) tools/scenario_editor/play_stopped = Test play stopped. tools/scenario_editor/stop = ■ Stop tools/scenario_editor/open_file = Open in external editor tools/scenario_editor/open_file_tip = Open the file with the system default program tools/scenario_editor/open_file_error = Cannot open the file tools/scenario_editor/rescan = Rescan tools/scenario_editor/rescan_tip = Re-read the scenario list and graph (after adding files) tools/scenario_editor/rescanned = Scenario list refreshed. tools/scenario_editor/search_files = Find file… tools/scenario_editor/tab_files = Files tools/scenario_editor/tab_info = Summary tools/scenario_editor/tab_graph = Scene graph tools/scenario_editor/graph_select_node = Select a scene in the graph to see its scenarios and transitions. tools/scenario_editor/graph_node = mod {0} · scenarios {1} tools/scenario_editor/graph_node_bg = background: {0} tools/scenario_editor/graph_detail_mod = mod: {0} tools/scenario_editor/graph_detail_scenarios = Scenarios ({0}), by priority: tools/scenario_editor/info_scene = Scene tools/scenario_editor/info_priority = Priority tools/scenario_editor/info_condition = Condition tools/scenario_editor/info_switch_targets = Scene switches tools/scenario_editor/info_locale_keys = Locale keys tools/scenario_editor/info_quest_refs = Quests tools/scenario_editor/bg_previews = Scenario backgrounds tools/scenario_editor/bg_missing = Background not found: {0} tools/scenario_editor/no_backgrounds = The scenario does not change the background tools/scenario_editor/save_error = Save error: {0} tools/scenario_editor/readonly_zip = Files of zip mods are read-only tools/scenario_editor/no_scene_error = The scenario header has no scene (scene:) — nothing to play. tools/scenario_editor/unsaved_title = Unsaved changes tools/scenario_editor/unsaved_switch_text = This tab has unsaved changes. Close it without saving? tools/scene_builder/title = Scene Builder tools/scene_builder/hint = Drag a node by its body or handles · click — pick the node under the cursor · Del — delete node · Ctrl+S — save and rebuild tools/scene_builder/base_scene = Base scene the mod scene is shown over tools/scene_builder/mod = Mod tools/scene_builder/scene = Mod scene (.tscn) tools/scene_builder/empty_scene = (empty base scene) tools/scene_builder/select_mod = — pick a mod — tools/scene_builder/select_scene = — pick a scene — tools/scene_builder/save_tip = Save the .tscn and rebuild the preview (Ctrl+S) tools/scene_builder/reload = Reload from disk tools/scene_builder/reload_tip = Drop unsaved edits and re-read the scene file tools/scene_builder/reloaded = Scene reloaded from disk. tools/scene_builder/saved_ok = Saved. tools/scene_builder/saved_rebuilt = Saved, preview rebuilt. tools/scene_builder/autosaved = Autosaved. tools/scene_builder/error_save = Save error: the mod is read-only. tools/scene_builder/error_no_scene = Pick a mod scene first. tools/scene_builder/hierarchy = Hierarchy tools/scene_builder/hierarchy_hint = Gold — mod scene root, bright — editable nodes, faint — base scene (read-only). tools/scene_builder/node_type_tip = Type of the new node tools/scene_builder/add_node_tip = Add a node of the chosen type into the selected node (or the scene root) tools/scene_builder/delete_node_tip = Delete the selected mod scene node tools/scene_builder/delete_node_title = Delete node tools/scene_builder/delete_node_confirm = Delete the selected node with its children? The file is saved automatically. tools/scene_builder/refresh_tip = Refresh the node tree tools/scene_builder/tab_inspector = Inspector tools/scene_builder/tab_tscn = .tscn source tools/scene_builder/tscn_hint = Inspector and handle edits save themselves; hand edits of the text save with Ctrl+S, which also rebuilds the preview. tools/scene_builder/inspector_cat_container = In container tools/scene_builder/inspector_select = Select a node of the mod scene to edit its properties tools/scene_builder/inspector_readonly = Read-only: node belongs to the base scene tools/scene_builder/inspector_missing_section = Node section not found in tscn (nodes of instanced sub-scenes are not editable yet) tools/scene_builder/inspector_preset = Anchors preset tools/scene_builder/inspector_cat_layout = Layout tools/scene_builder/inspector_cat_rect = Rect tools/scene_builder/inspector_cat_visibility = Visibility tools/scene_builder/inspector_cat_misc = Misc tools/scene_builder/inspector_bad_value = Value cannot be written to tscn. tools/scene_builder/inspector_in_file_tooltip = Stored in tscn file tools/scene_builder/inspector_container_banner = This node is managed by a container: anchors and offsets are recomputed by the parent and will have no effect here. tools/scene_builder/err_add_failed = Error: cannot create node of this type. tools/scene_builder/err_add_parent_missing = Error: parent section not found in tscn (instanced sub-scene parents are not supported). tools/scene_builder/err_del_root = Error: the scene root cannot be deleted. tools/scene_builder/err_del_none = Error: select a mod node to delete. tools/interactive_editor/title = Interactive Editor tools/interactive_editor/hint = Click a collider — select · drag handles · in polygon mode a click on the background adds a vertex, RMB on a vertex deletes it · Del — delete object · Ctrl+S — save tools/interactive_editor/items = Objects in file tools/interactive_editor/add = + New tools/interactive_editor/duplicate = Duplicate tools/interactive_editor/delete = Delete object tools/interactive_editor/delete_confirm = Remove the selected interactive from the file? The change reaches the file on save. tools/interactive_editor/deleted = Object "{0}" removed. tools/interactive_editor/background = Preview background tools/interactive_editor/props = Properties tools/interactive_editor/none_selected = Pick an object in the list or on the preview. tools/interactive_editor/label_id = ID tools/interactive_editor/label_texture_key = Texture tools/interactive_editor/texture_placeholder = no sprite tools/interactive_editor/texture_tip = Sprite texture ID; empty — an invisible clickable area tools/interactive_editor/label_layer = Layer tools/interactive_editor/label_z = Z order tools/interactive_editor/label_cursor = Cursor tools/interactive_editor/cursor_none = (default) tools/interactive_editor/enabled = Enabled tools/interactive_editor/visible = Visible tools/interactive_editor/collider = Collider tools/interactive_editor/label_collider_type = Shape tools/interactive_editor/hit_rect = rectangle tools/interactive_editor/hit_circle = circle tools/interactive_editor/hit_polygon = polygon tools/interactive_editor/label_x = X tools/interactive_editor/label_y = Y tools/interactive_editor/label_w = Width tools/interactive_editor/label_h = Height tools/interactive_editor/label_cx = Centre X tools/interactive_editor/label_cy = Centre Y tools/interactive_editor/label_r = Radius tools/interactive_editor/polygon_hint = A click on the background adds a vertex, RMB on a vertex deletes it. At least 3 vertices. tools/interactive_editor/polygon_too_small = Polygon "{0}" has fewer than 3 vertices. tools/interactive_editor/highlight = Highlight tools/interactive_editor/label_highlight_color = Colour tools/interactive_editor/label_highlight_scale = Scale tools/interactive_editor/actions = Actions tools/interactive_editor/label_onclick_scenario = Scenario tools/interactive_editor/label_onclick_commands = Commands on click (one per line) tools/interactive_editor/label_hover_enter = Hover in tools/interactive_editor/label_hover_leave = Hover out tools/interactive_editor/id_empty = An object has an empty ID. tools/interactive_editor/duplicate_id = Duplicate object ID: tools/light_editor/title = Light Editor tools/light_editor/hint = Double-click the background — new light · drag lights · Del — delete · Ctrl+S — write light_set into the scenario tools/light_editor/scenario_tip = Scenario whose light_set line is edited (● — already sets lights) tools/light_editor/pick_scenario = — pick a scenario — tools/light_editor/save_tip = Write the light_set line into the scenario (Ctrl+S) tools/light_editor/copy_line = Copy line tools/light_editor/copy_line_tip = Copy the light_set command to the clipboard tools/light_editor/copied = light_set line copied. tools/light_editor/show_line = light_set tools/light_editor/loaded = Lights of {0} loaded. tools/light_editor/no_lights_yet = {0} has no light_set yet — add lights, the line is inserted after the header. tools/light_editor/static_lights = Lights tools/light_editor/add_light = + Light tools/light_editor/delete = Delete tools/light_editor/limit = At most {0} static lights. tools/light_editor/selected_props = Selected light tools/light_editor/none_selected = Pick a light in the list or on the preview. tools/light_editor/x = X (0–1) tools/light_editor/y = Y (0–1) tools/light_editor/radius = Radius tools/light_editor/radius_tip = Radius in pixels of the 1920 px game screen tools/light_editor/influence = Strength tools/light_editor/influence_tip = Light influence (0–1) tools/light_editor/color = Colour tools/light_editor/background = Preview background tools/catalog_export/hint = The archive and hashes are computed on export; the JSON is written next to the mod archive tools/catalog_export/mod_info = Mod tools/catalog_export/id = ID tools/catalog_export/name = Name tools/catalog_export/metadata = Catalog tools/catalog_export/locales = Localizations tools/catalog_export/locales_hint = With no rows the English name and description of the manifest are used. tools/catalog_export/remove_locale = Remove language tools/catalog_export/preview = Resulting JSON tools/catalog_export/copied = JSON copied to the clipboard. tools/catalog_export/export_tip = Build the archive, compute hashes and write the catalog entry JSON tools/catalog_export/exported = Exported: {0} tools/catalog_export/export_error = Export error tools/catalog_export/url_required = Set the download URL — a catalog entry is useless without it. tools/hub/title = Novel Editor tools/hub/hint = Pick an editor — windows open over this screen. A scenario can be played right from the editor (F5). tools/hub/editors = Editors tools/hub/empty = No editors are installed. tools/hub/main_menu = Main menu