using System.Linq;
using Cthangover.Core.Mods;
using Cthangover.Core.Utils;
using Godot;
namespace Cthangover.Tools.Tests.NovelFlow
{
///
/// Entry point of the novel_flow test: adds the driver to the tree root when the exact
/// flag --itest=novel_flow is given (the driver quits the process). Optional
/// --shots=<dir> makes the driver save a screenshot per step.
///
public class NovelFlowTestInitializer : IModInitializer
{
private static bool driverQueued;
/// Nothing per mod.
public void OnModLoaded(string modId)
{
}
/// Queues the driver once.
public void OnModResourcesReady()
{
var args = OS.GetCmdlineUserArgs();
if (driverQueued || !args.Any(a => a == "--itest=novel_flow"))
return;
driverQueued = true;
var shots = args.Where(a => a.StartsWith("--shots=", System.StringComparison.Ordinal))
.Select(a => a.Substring("--shots=".Length))
.FirstOrDefault();
GameLogger.Log("TEST", $"NovelFlowTestInitializer: activating novel_flow, shots={shots ?? "off"}");
(Godot.Engine.GetMainLoop() as SceneTree)?.Root?.CallDeferred("add_child", new NovelFlowTestDriver(shots));
}
}
}