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mod_editor_tools/scenes/scenario_file_tree_panel.tscn
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cthangover 8742aa3da5 Tool windows redesign and the Novel Editor workspace
Tool windows:
- Every editor (scenario, scene builder, map, interactive objects,
  lighting, catalog export) is rebuilt on the interface ToolWindow chrome
  and the denser ToolTheme: header with title/close, status bar, Ctrl+S,
  dirty-state confirmation.
- Shared building blocks in src/Common: ToolUi (rows, buttons, sections),
  CollapsibleSection, FilteredList, ModFileSelector, DragHandle and
  BackgroundCanvas (scene background with pan/zoom).
- The map, interactive and light editors draw on canvases
  (MapEditorCanvas, InteractiveEditorCanvas, LightEditorCanvas) instead of
  one Control "handle" node per object; the *Handle classes are removed.
- Scenario editor: tab data model (TabData), automatic graph layout
  (ScenarioGraphLayout), file tree/info/thumbnail panel updates.
- Services: ModFileService (mod file listing and writing),
  SceneBackgroundService; MapFileService/ModResourceService follow.
- Catalog export: per-language name/description editing.
- Locale (en/ru) regrouped under tools/*; unused keys removed.

Novel Editor:
- collections/novel_editor.json: a "game" whose entry scene is an
  authoring workspace over the novel engine and the story content.
- NovelEditorHub (scenes/novel_editor_hub.tscn) lists every installed
  tool through IToolProvider.AddMenuButton; ToolsInitializer registers it
  as the logical scene "novel_editor".
2026-10-17 14:29:14 +00:00

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[gd_scene format=3]
[ext_resource type="Script" path="src/ScenarioEditor/ScenarioFileTreePanel.cs" id="1_script"]
[node name="ScenarioFileTreePanel" type="VBoxContainer" script=ExtResource("1_script")]
size_flags_horizontal = 3
size_flags_vertical = 3
theme_override_constants/separation = 4
[node name="Search" type="LineEdit" parent="."]
clear_button_enabled = true
[node name="FileTree" type="Tree" parent="."]
size_flags_horizontal = 3
size_flags_vertical = 3
hide_root = true