Files
mod_editor_tools/src/EntityEditor/PicturePickerDialog.cs
T

58 lines
1.9 KiB
C#

using System;
using System.Linq;
using Cthangover.Mods.Interface.Tool;
using Cthangover.Tools.Common;
using Cthangover.Tools.Services;
using Godot;
namespace Cthangover.Tools.EntityEditor
{
/// <summary>
/// Grid of every picture of a file group with a search, for a picture field
/// of an entity form: a double click or OK picks one. The pictures are read
/// when the dialog opens, so a file just dropped into a mod folder shows up
/// (after the game re-reads its files: the editor's Save does that).
/// </summary>
public partial class PicturePickerDialog : AcceptDialog
{
private readonly FilteredList list;
/// <summary>A picture was picked: its id in the group.</summary>
public event Action<string> Picked;
/// <summary>Builds the dialog for the pictures of <paramref name="group"/>.</summary>
public PicturePickerDialog(string group, string current)
{
Theme = ToolTheme.Get();
Title = string.Format(ToolUi.Tr("tools/entity_editor/picture_pick_title"), group);
MinSize = new Vector2I(640, 520);
list = new FilteredList(420f);
list.UseIconGrid(64);
list.SetItems(ModResourceService.GetGroupImageIds(group)
.Select(id => (id, id.Substring(id.LastIndexOf('/') + 1), ModResourceService.LoadGroupImage(group, id))));
list.Select(current);
list.Activated += OnActivated;
AddChild(list);
Confirmed += OnConfirmed;
CloseRequested += QueueFree;
Canceled += QueueFree;
}
private void OnActivated(string id)
{
if (id == null)
return;
Picked?.Invoke(id);
Hide();
QueueFree();
}
private void OnConfirmed()
{
if (list.SelectedId != null)
Picked?.Invoke(list.SelectedId);
QueueFree();
}
}
}