Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
16 lines
548 B
JSON
16 lines
548 B
JSON
{
|
|
"id": "editor_tools",
|
|
"name": "Editor Tools",
|
|
"version": "1.0.0",
|
|
"author": "ct",
|
|
"description": "Developer toolbox of ToolBox windows: scenario graph editor, map editor with zones, scene builder with inspector, interactive and light editors, and the mod catalog export window.",
|
|
"category": "tools, editor",
|
|
"sources": [
|
|
"src/**/*.cs"
|
|
],
|
|
"depends": ["dialog_base>=1", "interactive_base>=1", "time_base>=1", "map_base>=1", "ui_base>=1"],
|
|
"test_suites": [
|
|
{"id": "windows", "activate": ["--itest=tools_windows"]}
|
|
]
|
|
}
|