Files
mod_editor_tools/manifest.json
T
cthangover f5cf990d72 Turn editor_tools into a package of the split tool mods
The code moved to tools_base, scenario_tools_base and the seven editor mods;
editor_tools depends on them and keeps the tool windows suite. Docs list all
seven tool box entries with a new tool box screenshot.
2026-10-29 13:22:26 +01:00

33 lines
686 B
JSON

{
"id": "editor_tools",
"name": "Editor Tools",
"version": "1.1.0",
"author": "ct",
"description": "Compatibility toolset: installs the individual scene, scenario, map, interactive, light, Godot scene and catalog tools.",
"category": "tools, editor",
"sources": [],
"depends": [
"scenario_editor>=1",
"scene_editor>=1",
"scene_builder>=1",
"map_editor>=1",
"interactive_editor>=1",
"light_editor>=1",
"catalog_export>=1"
],
"test_suites": [
{
"id": "windows",
"activate": [
"--itest=tools_windows"
]
},
{
"id": "novel_flow",
"activate": [
"--itest=novel_flow"
]
}
]
}