Add mod documentation in seven languages
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@@ -3,7 +3,7 @@
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"name": "Equipment",
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"version": "1.0.0",
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"author": "ct",
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"description": "Gear for any game with stats: slots as data (\"Kind\": \"equip_slot\": weapon, body, accessory — or outfit and jewellery in a novel), items become gear by two keys of their own JSON (\"Equip\": the equip type, \"Traits\": what they do while worn), optional \"Archetypes\" limits. Worn items feed the stats as a trait source, so battle attributes, checks and conditions follow at once. The item action action/equip uses the inventory's own target picker; scenario actions equip.put and equip.remove; condition equipped(who, item); the Equipment block of the character sheet.",
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"description": "Wearable gear for any game with stats: slots as data, items become equipment by their JSON keys, and worn bonuses flow into sheets, battles, checks and conditions at once.",
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"category": "gameplay",
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"sources": [
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"src/**/*.cs"
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