Equipment: slots, gear traits, archetype limits and stat bonuses, equip actions and schema

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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cthangoverandClaude Opus 5.5 committed 2026-10-24 10:01:11 +02:00
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mod_equipment_name = Equipment
mod_equipment_desc = Gear for any game with stats: slots as data (weapon, armour, accessory — or an outfit and jewellery in a novel); an item becomes gear by two keys of its own JSON (“Equip” — the type, “Traits” — what it gives while worn). What is worn feeds the stats, so battles, checks and conditions change at once. Put on through the inventory's usual target picker; actions equip.put and equip.remove; condition equipped(who, item).
equipment/verb_equip = Equip
equipment/not_gear = This cannot be worn.
equipment/no_slot = There is no slot for this.
equipment/wrong_archetype = Not for this hand: it is meant for another class.
equipment/sheet/title = Equipment
equipment/sheet/hint = To put something on, open the bag, pick it and press Equip.
equipment/sheet/take_off = Take off
equipment/schema/equip/put = Put on
equipment/schema/equip/put_desc = A class's starting gear, a gift worn at once
equipment/schema/field/item = Item
equipment/schema/field/who = Who
equipment/schema/field/slot = Slot
equipment/schema/field/give = Grant
equipment/schema/equip/give_desc = Grant it even when it is not in the bag
equipment/schema/equip/remove = Take off
equipment/schema/equip/remove_desc = The worn item goes back to the bag
equipment/schema/kind/equip_slot = Equipment slots
equipment/schema/kind/equip_slot_desc = Where a character wears things
equipment/schema/field/name = Name
equipment/schema/field/order = Order
equipment/schema/field/accepts = Accepts types
equipment/schema/field/accepts_desc = Equip types, comma separated; empty — the type is the slot id
equipment/schema/field/equip = Equip type
equipment/schema/field/equip_desc = sword, staff, armor… — which slot it fits; empty — not gear
equipment/schema/field/traits = Traits
equipment/schema/field/traits_desc = Stat modifiers: a flat amount, a percent or a formula
equipment/schema/field/stat = Stat
equipment/schema/field/add = Add
equipment/schema/field/percent = Percent
equipment/schema/field/formula = Formula
equipment/schema/field/archetypes = Archetypes only
equipment/schema/field/archetypes_desc = Empty — anyone may wear it
equipment/schema/field/stat_up = Raises for good
equipment/schema/field/stat_up_desc = For the action/stat_up action: stat → amount
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mod_equipment_name = Equipo
mod_equipment_desc = Equipo para cualquier juego con estadísticas: ranuras como datos (arma, armadura, accesorio — o atuendo y joyas en una novela); un objeto se vuelve equipo con dos claves de su propio JSON («Equip» — el tipo, «Traits» — lo que da mientras se lleva). Lo que se lleva alimenta las estadísticas, así que combates, tiradas y condiciones cambian al instante. Se equipa con el selector de objetivo habitual del inventario; acciones equip.put y equip.remove; condición equipped(quién, objeto).
equipment/verb_equip = Equipar
equipment/not_gear = Esto no se puede llevar.
equipment/no_slot = No hay ranura para esto.
equipment/wrong_archetype = No es para esta mano: es de otra clase.
equipment/sheet/title = Equipo
equipment/sheet/hint = Para ponerte algo, abre la bolsa, elígelo y pulsa Equipar.
equipment/sheet/take_off = Quitar
equipment/schema/equip/put = Equipar
equipment/schema/equip/put_desc = El equipo inicial de una clase, un regalo que se lleva al momento
equipment/schema/field/item = Objeto
equipment/schema/field/who = Quién
equipment/schema/field/slot = Ranura
equipment/schema/field/give = Conceder
equipment/schema/equip/give_desc = Concederlo aunque no esté en la bolsa
equipment/schema/equip/remove = Quitar
equipment/schema/equip/remove_desc = El objeto vuelve a la bolsa
equipment/schema/kind/equip_slot = Ranuras de equipo
equipment/schema/kind/equip_slot_desc = Dónde lleva las cosas un personaje
equipment/schema/field/name = Nombre
equipment/schema/field/order = Orden
equipment/schema/field/accepts = Acepta tipos
equipment/schema/field/accepts_desc = Tipos de equipo separados por comas; vacío: el tipo es el id de la ranura
equipment/schema/field/equip = Tipo de equipo
equipment/schema/field/equip_desc = sword, staff, armor…: en qué ranura encaja; vacío: no es equipo
equipment/schema/field/traits = Rasgos
equipment/schema/field/traits_desc = Modificadores de estadísticas: una suma, un porcentaje o una fórmula
equipment/schema/field/stat = Estadística
equipment/schema/field/add = Suma
equipment/schema/field/percent = Porcentaje
equipment/schema/field/formula = Fórmula
equipment/schema/field/archetypes = Solo arquetipos
equipment/schema/field/archetypes_desc = Vacío: cualquiera puede llevarlo
equipment/schema/field/stat_up = Sube para siempre
equipment/schema/field/stat_up_desc = Para la acción action/stat_up: estadística → cantidad
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mod_equipment_name = 装備
mod_equipment_desc = ステータスのあるどのゲームにも使える装備:スロットはデータ(武器、防具、アクセサリー——ノベルなら服装や装身具)。アイテムは自分の JSON の二つのキー(「Equip」——種類、「Traits」——装備中に与えるもの)だけで装備品になる。装備はステータスに反映されるので、バトル、判定、条件がすぐに変わる。インベントリのいつもの対象選択で装備。アクション equip.put と equip.remove、条件 equipped(誰, アイテム)。
equipment/verb_equip = 装備する
equipment/not_gear = これは装備できない。
equipment/no_slot = これを付ける場所がない。
equipment/wrong_archetype = 手に合わない:別の職業向けだ。
equipment/sheet/title = 装備
equipment/sheet/hint = 装備するには、かばんで選んで「装備する」を押す。
equipment/sheet/take_off = 外す
equipment/schema/equip/put = 装備する
equipment/schema/equip/put_desc = 職業の初期装備、すぐに身に着ける贈り物
equipment/schema/field/item = アイテム
equipment/schema/field/who = 誰
equipment/schema/field/slot = スロット
equipment/schema/field/give = 付与
equipment/schema/equip/give_desc = かばんになくても付与する
equipment/schema/equip/remove = 外す
equipment/schema/equip/remove_desc = 外した物はかばんに戻る
equipment/schema/kind/equip_slot = 装備スロット
equipment/schema/kind/equip_slot_desc = キャラクターが物を身に着ける場所
equipment/schema/field/name = 名前
equipment/schema/field/order = 順序
equipment/schema/field/accepts = 受け付ける種類
equipment/schema/field/accepts_desc = 装備の種類(カンマ区切り)。空ならスロット id が種類
equipment/schema/field/equip = 装備の種類
equipment/schema/field/equip_desc = sword、staff、armor…——どのスロットに入るか。空なら装備ではない
equipment/schema/field/traits = 特性
equipment/schema/field/traits_desc = ステータス修正:固定値、パーセント、または式
equipment/schema/field/stat = ステータス
equipment/schema/field/add = 加算
equipment/schema/field/percent = パーセント
equipment/schema/field/formula = 式
equipment/schema/field/archetypes = 対象アーキタイプ
equipment/schema/field/archetypes_desc = 空なら誰でも装備できる
equipment/schema/field/stat_up = 永続的に上げる
equipment/schema/field/stat_up_desc = action/stat_up 用:ステータス → 量
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mod_equipment_name = 장비
mod_equipment_desc = 능력치가 있는 모든 게임을 위한 장비: 데이터로 정의하는 슬롯(무기, 방어구, 장신구 — 노벨이라면 의상과 액세서리). 아이템은 자기 JSON의 키 두 개(“Equip” — 종류, “Traits” — 착용 중 주는 효과)만으로 장비가 됩니다. 착용한 것이 능력치에 반영되므로 전투, 판정, 조건이 바로 바뀝니다. 인벤토리의 평소 대상 선택으로 착용, 액션 equip.put과 equip.remove, 조건 equipped(누가, 아이템).
equipment/verb_equip = 장착
equipment/not_gear = 이것은 착용할 수 없습니다.
equipment/no_slot = 이것을 착용할 슬롯이 없습니다.
equipment/wrong_archetype = 손에 맞지 않습니다: 다른 직업용입니다.
equipment/sheet/title = 장비
equipment/sheet/hint = 착용하려면 가방에서 골라 ‘장착’을 누르세요.
equipment/sheet/take_off = 벗기
equipment/schema/equip/put = 착용
equipment/schema/equip/put_desc = 직업의 시작 장비, 바로 착용하는 선물
equipment/schema/field/item = 아이템
equipment/schema/field/who = 누구
equipment/schema/field/slot = 슬롯
equipment/schema/field/give = 지급
equipment/schema/equip/give_desc = 가방에 없어도 지급
equipment/schema/equip/remove = 벗기
equipment/schema/equip/remove_desc = 착용한 물건이 가방으로 돌아감
equipment/schema/kind/equip_slot = 장비 슬롯
equipment/schema/kind/equip_slot_desc = 캐릭터가 물건을 착용하는 곳
equipment/schema/field/name = 이름
equipment/schema/field/order = 순서
equipment/schema/field/accepts = 허용 종류
equipment/schema/field/accepts_desc = 장비 종류(쉼표로 구분). 비우면 슬롯 id가 종류
equipment/schema/field/equip = 장비 종류
equipment/schema/field/equip_desc = sword, staff, armor… — 어느 슬롯에 맞는지. 비우면 장비 아님
equipment/schema/field/traits = 특성
equipment/schema/field/traits_desc = 능력치 수정: 고정값, 퍼센트 또는 공식
equipment/schema/field/stat = 능력치
equipment/schema/field/add = 더하기
equipment/schema/field/percent = 퍼센트
equipment/schema/field/formula = 공식
equipment/schema/field/archetypes = 허용 원형
equipment/schema/field/archetypes_desc = 비우면 누구나 착용
equipment/schema/field/stat_up = 영구 상승
equipment/schema/field/stat_up_desc = action/stat_up 행동용: 능력치 → 양
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mod_equipment_name = Снаряжение
mod_equipment_desc = Снаряжение для любой игры со статами: слоты как данные (оружие, броня, аксессуар — или наряд и украшения в новелле), предмет становится снаряжением двумя ключами своего JSON («Equip» — тип, «Traits» — что он даёт, пока надет). Надетое питает статы, поэтому бой, проверки и условия меняются сразу. Надевается через обычный выбор цели в инвентаре; действия equip.put и equip.remove; условие equipped(кто, предмет).
equipment/verb_equip = Надеть
equipment/not_gear = Это нельзя надеть.
equipment/no_slot = Для этого нет подходящего места.
equipment/wrong_archetype = Не по руке: это для другого класса.
equipment/sheet/title = Снаряжение
equipment/sheet/hint = Надеть вещь — в сумке: выберите её и нажмите «Надеть».
equipment/sheet/take_off = Снять
equipment/schema/equip/put = Надеть
equipment/schema/equip/put_desc = Стартовое снаряжение класса, подарок, который надевают сразу
equipment/schema/field/item = Предмет
equipment/schema/field/who = Кто
equipment/schema/field/slot = Слот
equipment/schema/field/give = Выдать
equipment/schema/equip/give_desc = Выдать, даже если предмета нет в сумке
equipment/schema/equip/remove = Снять
equipment/schema/equip/remove_desc = Вещь из слота возвращается в сумку
equipment/schema/kind/equip_slot = Слоты снаряжения
equipment/schema/kind/equip_slot_desc = Куда персонаж надевает вещи
equipment/schema/field/name = Название
equipment/schema/field/order = Порядок
equipment/schema/field/accepts = Принимает типы
equipment/schema/field/accepts_desc = Типы снаряжения через запятую; пусто — тип равен id слота
equipment/schema/field/equip = Тип снаряжения
equipment/schema/field/equip_desc = sword, staff, armor… — в какой слот встаёт; пусто — не снаряжение
equipment/schema/field/traits = Черты
equipment/schema/field/traits_desc = Модификаторы статов: прибавка, процент или формула
equipment/schema/field/stat = Стат
equipment/schema/field/add = Прибавка
equipment/schema/field/percent = Процент
equipment/schema/field/formula = Формула
equipment/schema/field/archetypes = Только для архетипов
equipment/schema/field/archetypes_desc = Пусто — может надеть любой
equipment/schema/field/stat_up = Навсегда повышает
equipment/schema/field/stat_up_desc = Для действия action/stat_up: стат → прибавка
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mod_equipment_name = Trang bị
mod_equipment_desc = Trang bị cho mọi game có chỉ số: ô trang bị là dữ liệu (vũ khí, giáp, phụ kiện — hoặc trang phục và trang sức trong tiểu thuyết); vật phẩm thành trang bị nhờ hai khóa trong JSON của chính nó («Equip» — loại, «Traits» — tác dụng khi mặc). Đồ đang mặc nuôi chỉ số, nên chiến đấu, kiểm tra và điều kiện thay đổi ngay. Mặc qua bộ chọn mục tiêu quen thuộc của túi đồ; hành động equip.put và equip.remove; điều kiện equipped(ai, vật phẩm).
equipment/verb_equip = Trang bị
equipment/not_gear = Thứ này không mặc được.
equipment/no_slot = Không có ô nào hợp cho thứ này.
equipment/wrong_archetype = Không hợp tay: thứ này dành cho lớp khác.
equipment/sheet/title = Trang bị
equipment/sheet/hint = Muốn mặc đồ, mở túi, chọn món đó và bấm Trang bị.
equipment/sheet/take_off = Tháo
equipment/schema/equip/put = Mặc vào
equipment/schema/equip/put_desc = Trang bị khởi đầu của lớp, món quà mặc ngay
equipment/schema/field/item = Vật phẩm
equipment/schema/field/who = Ai
equipment/schema/field/slot = Ô
equipment/schema/field/give = Cấp luôn
equipment/schema/equip/give_desc = Cấp ngay cả khi không có trong túi
equipment/schema/equip/remove = Tháo ra
equipment/schema/equip/remove_desc = Món đồ quay lại túi
equipment/schema/kind/equip_slot = Ô trang bị
equipment/schema/kind/equip_slot_desc = Nơi nhân vật mặc đồ
equipment/schema/field/name = Tên
equipment/schema/field/order = Thứ tự
equipment/schema/field/accepts = Nhận loại
equipment/schema/field/accepts_desc = Các loại trang bị, cách nhau bằng dấu phẩy; để trống — loại là id của ô
equipment/schema/field/equip = Loại trang bị
equipment/schema/field/equip_desc = sword, staff, armor… — vừa ô nào; để trống — không phải trang bị
equipment/schema/field/traits = Đặc tính
equipment/schema/field/traits_desc = Bộ điều chỉnh chỉ số: số cộng, phần trăm hoặc công thức
equipment/schema/field/stat = Chỉ số
equipment/schema/field/add = Cộng
equipment/schema/field/percent = Phần trăm
equipment/schema/field/formula = Công thức
equipment/schema/field/archetypes = Chỉ cho nguyên mẫu
equipment/schema/field/archetypes_desc = Để trống — ai cũng mặc được
equipment/schema/field/stat_up = Tăng vĩnh viễn
equipment/schema/field/stat_up_desc = Cho hành động action/stat_up: chỉ số → lượng
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mod_equipment_name = 装备
mod_equipment_desc = 适用于任何有属性的游戏的装备:栏位即数据(武器、护甲、饰品——或小说里的服装和首饰);物品只需自身 JSON 中的两个键就成为装备(“Equip”——类型,“Traits”——穿戴时提供什么)。穿戴的物品会影响属性,因此战斗、检定和条件立即随之改变。通过背包常用的目标选择来穿戴;动作 equip.put 和 equip.remove;条件 equipped(谁, 物品)。
equipment/verb_equip = 装备
equipment/not_gear = 这个无法穿戴。
equipment/no_slot = 没有可放它的栏位。
equipment/wrong_archetype = 不合手:这是给别的职业用的。
equipment/sheet/title = 装备
equipment/sheet/hint = 要穿戴物品,打开背包,选中它并点击“装备”。
equipment/sheet/take_off = 卸下
equipment/schema/equip/put = 穿戴
equipment/schema/equip/put_desc = 职业的初始装备、立刻穿上的礼物
equipment/schema/field/item = 物品
equipment/schema/field/who = 谁
equipment/schema/field/slot = 栏位
equipment/schema/field/give = 直接给予
equipment/schema/equip/give_desc = 即使背包里没有也给予
equipment/schema/equip/remove = 卸下
equipment/schema/equip/remove_desc = 卸下的物品回到背包
equipment/schema/kind/equip_slot = 装备栏位
equipment/schema/kind/equip_slot_desc = 角色穿戴物品的位置
equipment/schema/field/name = 名称
equipment/schema/field/order = 顺序
equipment/schema/field/accepts = 接受类型
equipment/schema/field/accepts_desc = 装备类型,逗号分隔;留空——类型即栏位 id
equipment/schema/field/equip = 装备类型
equipment/schema/field/equip_desc = sword、staff、armor…——放进哪个栏位;留空——不是装备
equipment/schema/field/traits = 特性
equipment/schema/field/traits_desc = 属性修正:固定值、百分比或公式
equipment/schema/field/stat = 属性
equipment/schema/field/add = 加值
equipment/schema/field/percent = 百分比
equipment/schema/field/formula = 公式
equipment/schema/field/archetypes = 仅限原型
equipment/schema/field/archetypes_desc = 留空——任何人都能穿戴
equipment/schema/field/stat_up = 永久提升
equipment/schema/field/stat_up_desc = 用于 action/stat_up 动作:属性 → 数量