Equipment: slots, gear traits, archetype limits and stat bonuses, equip actions and schema

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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cthangoverandClaude Opus 5.5 committed 2026-10-24 10:01:11 +02:00
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namespace Cthangover.Mods.Equipment
{
using System.Collections.Generic;
using Cthangover.Mods.Stats;
/// <summary>The traits of everything a character wears: each worn item's <c>"Traits"</c> list.</summary>
public class EquipmentTraitSource : ITraitSource
{
/// <inheritdoc />
public string Id => "equipment";
/// <inheritdoc />
public IEnumerable<TraitInfo> TraitsOf(string characterId)
{
foreach (var item in EquipmentService.Worn(characterId).Values)
{
foreach (var trait in ExtraData.Traits(EquipmentService.Item(item)?.ExtraProperties, item))
yield return trait;
}
}
}
}