mod_equipment_name = 装备 mod_equipment_desc = 适用于任何有属性游戏的可穿戴装备:栏位以数据定义,物品凭自身 JSON 键成为装备,穿戴中的加成会即时体现在面板、战斗、检定和条件中。 equipment/verb_equip = 装备 equipment/not_gear = 这个无法穿戴。 equipment/no_slot = 没有可放它的栏位。 equipment/wrong_archetype = 不合手:这是给别的职业用的。 equipment/sheet/title = 装备 equipment/sheet/hint = 要穿戴物品,打开背包,选中它并点击“装备”。 equipment/sheet/take_off = 卸下 equipment/schema/equip/put = 穿戴 equipment/schema/equip/put_desc = 职业的初始装备、立刻穿上的礼物 equipment/schema/field/item = 物品 equipment/schema/field/who = 谁 equipment/schema/field/slot = 栏位 equipment/schema/field/give = 直接给予 equipment/schema/equip/give_desc = 即使背包里没有也给予 equipment/schema/equip/remove = 卸下 equipment/schema/equip/remove_desc = 卸下的物品回到背包 equipment/schema/kind/equip_slot = 装备栏位 equipment/schema/kind/equip_slot_desc = 角色穿戴物品的位置 equipment/schema/field/name = 名称 equipment/schema/field/order = 顺序 equipment/schema/field/accepts = 接受类型 equipment/schema/field/accepts_desc = 装备类型,逗号分隔;留空——类型即栏位 id equipment/schema/field/equip = 装备类型 equipment/schema/field/equip_desc = sword、staff、armor…——放进哪个栏位;留空——不是装备 equipment/schema/field/traits = 特性 equipment/schema/field/traits_desc = 属性修正:固定值、百分比或公式 equipment/schema/field/stat = 属性 equipment/schema/field/add = 加值 equipment/schema/field/percent = 百分比 equipment/schema/field/formula = 公式 equipment/schema/field/archetypes = 仅限原型 equipment/schema/field/archetypes_desc = 留空——任何人都能穿戴 equipment/schema/field/stat_up = 永久提升 equipment/schema/field/stat_up_desc = 用于 action/stat_up 动作:属性 → 数量