37 lines
2.3 KiB
Properties
37 lines
2.3 KiB
Properties
mod_equipment_name = 装备
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mod_equipment_desc = 适用于任何有属性的游戏的装备:栏位即数据(武器、护甲、饰品——或小说里的服装和首饰);物品只需自身 JSON 中的两个键就成为装备(“Equip”——类型,“Traits”——穿戴时提供什么)。穿戴的物品会影响属性,因此战斗、检定和条件立即随之改变。通过背包常用的目标选择来穿戴;动作 equip.put 和 equip.remove;条件 equipped(谁, 物品)。
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equipment/verb_equip = 装备
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equipment/not_gear = 这个无法穿戴。
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equipment/no_slot = 没有可放它的栏位。
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equipment/wrong_archetype = 不合手:这是给别的职业用的。
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equipment/sheet/title = 装备
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equipment/sheet/hint = 要穿戴物品,打开背包,选中它并点击“装备”。
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equipment/sheet/take_off = 卸下
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equipment/schema/equip/put = 穿戴
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equipment/schema/equip/put_desc = 职业的初始装备、立刻穿上的礼物
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equipment/schema/field/item = 物品
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equipment/schema/field/who = 谁
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equipment/schema/field/slot = 栏位
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equipment/schema/field/give = 直接给予
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equipment/schema/equip/give_desc = 即使背包里没有也给予
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equipment/schema/equip/remove = 卸下
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equipment/schema/equip/remove_desc = 卸下的物品回到背包
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equipment/schema/kind/equip_slot = 装备栏位
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equipment/schema/kind/equip_slot_desc = 角色穿戴物品的位置
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equipment/schema/field/name = 名称
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equipment/schema/field/order = 顺序
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equipment/schema/field/accepts = 接受类型
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equipment/schema/field/accepts_desc = 装备类型,逗号分隔;留空——类型即栏位 id
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equipment/schema/field/equip = 装备类型
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equipment/schema/field/equip_desc = sword、staff、armor…——放进哪个栏位;留空——不是装备
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equipment/schema/field/traits = 特性
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equipment/schema/field/traits_desc = 属性修正:固定值、百分比或公式
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equipment/schema/field/stat = 属性
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equipment/schema/field/add = 加值
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equipment/schema/field/percent = 百分比
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equipment/schema/field/formula = 公式
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equipment/schema/field/archetypes = 仅限原型
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equipment/schema/field/archetypes_desc = 留空——任何人都能穿戴
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equipment/schema/field/stat_up = 永久提升
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equipment/schema/field/stat_up_desc = 用于 action/stat_up 动作:属性 → 数量
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