upd: sync local changes
Fix enemy turn hanging when a lethal hit frees the target widget: UpdateInfo skips freed widgets, animations finish early and restore the attacker only while it is alive. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
ba2c08b1dc
commit
00aa70e302
21 files changed
+122
-34
No files matched your search
@@ -1,5 +1,5 @@
|
||||
mod_ff_battle_name = FFBattle
|
||||
mod_ff_battle_desc = Final Fantasy style battle system
|
||||
mod_ff_battle_desc = Final Fantasy style battle system on top of turn_battle_base: menu-driven commands (attack/defence/item/stun), enemy and party panels, per-action animations and executors, battle HUD and log.
|
||||
|
||||
ff_battle/menu_attack = Attack
|
||||
ff_battle/menu_items = Items
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
mod_ff_battle_name=FF Битва
|
||||
mod_ff_battle_desc=Боевая система в стиле Final Fantasy
|
||||
mod_ff_battle_desc=Боевая система в стиле Final Fantasy на платформе turn_battle_base: командное меню (атака/защита/предмет/оглушение), панели партии и врагов, анимации и исполнители действий, HUD и лог боя.
|
||||
|
||||
ff_battle/menu_attack=Атака
|
||||
ff_battle/menu_items=Предметы
|
||||
|
||||
Reference in new issue
Block a user