upd: sync local changes
Fix enemy turn hanging when a lethal hit frees the target widget: UpdateInfo skips freed widgets, animations finish early and restore the attacker only while it is alive. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -66,10 +66,28 @@ layout_mode = 2
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size_flags_vertical = 4
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theme_override_font_sizes/font_size = 11
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[node name="HpBar" type="ProgressBar" parent="Info/Column"]
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[node name="HpBarStack" type="Control" parent="Info/Column"]
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custom_minimum_size = Vector2(0, 8)
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layout_mode = 2
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size_flags_vertical = 4
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mouse_filter = 2
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[node name="ShieldBar" type="ProgressBar" parent="Info/Column/HpBarStack"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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show_percentage = false
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[node name="HpBar" type="ProgressBar" parent="Info/Column/HpBarStack"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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show_percentage = false
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