upd: sync local changes
Fix enemy turn hanging when a lethal hit frees the target widget: UpdateInfo skips freed widgets, animations finish early and restore the attacker only while it is alive. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2,6 +2,8 @@ using Cthangover.Core.UI;
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using Cthangover.Core.UI.Theming;
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using Godot;
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using Cthangover.Mods.Interface.Base.Lists;
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using Cthangover.Mods.Interface.Theming;
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namespace Cthangover.FFBattle.UI
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{
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/// <summary>
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@@ -21,6 +23,7 @@ namespace Cthangover.FFBattle.UI
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private Label _enemiesValue;
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private Label _alliesValue;
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/// <summary>Builds the FF battle HUD frame: command menu host, speed control and log toggle.</summary>
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protected override void Construct()
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{
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CthangoverTheme.Apply(this);
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