upd: sync local changes
Fix enemy turn hanging when a lethal hit frees the target widget: UpdateInfo skips freed widgets, animations finish early and restore the attacker only while it is alive. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
ba2c08b1dc
commit
00aa70e302
21 files changed
+122
-34
No files matched your search
@@ -7,6 +7,7 @@ using Cthangover.Core.UI;
|
||||
using Cthangover.Core.UI.Theming;
|
||||
using Godot;
|
||||
|
||||
using Cthangover.Mods.Interface.Base.Lists;
|
||||
namespace Cthangover.FFBattle.UI
|
||||
{
|
||||
/// <summary>
|
||||
@@ -33,6 +34,7 @@ namespace Cthangover.FFBattle.UI
|
||||
/// <summary>Raised when an enemy widget is clicked (used for target selection).</summary>
|
||||
public event System.Action<FFCharacterWidget> OnEnemyClicked;
|
||||
|
||||
/// <summary>Builds the enemy grid panel and lays out enemy widgets.</summary>
|
||||
protected override void Construct()
|
||||
{
|
||||
CthangoverTheme.Apply(this);
|
||||
|
||||
Reference in new issue
Block a user