upd: sync local changes

Fix enemy turn hanging when a lethal hit frees the target widget:
UpdateInfo skips freed widgets, animations finish early and restore
the attacker only while it is alive.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
iisaevandClaude Opus 5.5 committed 2026-10-16 16:18:14 +00:00
1 parent ba2c08b1dc
commit 00aa70e302
21 files changed
+122 -34

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@@ -7,6 +7,7 @@ using Cthangover.Core.UI;
using Cthangover.Core.UI.Theming;
using Godot;
using Cthangover.Mods.Interface.Base.Lists;
namespace Cthangover.FFBattle.UI
{
/// <summary>
@@ -33,6 +34,7 @@ namespace Cthangover.FFBattle.UI
/// <summary>Raised when an enemy widget is clicked (used for target selection).</summary>
public event System.Action<FFCharacterWidget> OnEnemyClicked;
/// <summary>Builds the enemy grid panel and lays out enemy widgets.</summary>
protected override void Construct()
{
CthangoverTheme.Apply(this);