upd: sync local changes

Fix enemy turn hanging when a lethal hit frees the target widget:
UpdateInfo skips freed widgets, animations finish early and restore
the attacker only while it is alive.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
iisaevandClaude Opus 5.5 committed 2026-10-16 16:18:14 +00:00
1 parent ba2c08b1dc
commit 00aa70e302
21 files changed
+122 -34

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@@ -3,6 +3,8 @@ using Cthangover.Core.UI;
using Cthangover.Core.UI.Theming;
using Godot;
using Cthangover.Mods.Interface.Base.Lists;
using Cthangover.Mods.Interface.Theming;
namespace Cthangover.FFBattle.UI
{
/// <summary>
@@ -78,6 +80,7 @@ namespace Cthangover.FFBattle.UI
/// <summary>Raised when the menu is cancelled (right click, or Escape handled externally).</summary>
public event System.Action OnCancelled;
/// <summary>Builds the command menu list (Attack/Defence/Item/...) used during the player turn.</summary>
protected override void Construct()
{
CthangoverTheme.Apply(this);
@@ -251,6 +254,7 @@ namespace Cthangover.FFBattle.UI
_itemLabels.Clear();
}
/// <summary>Frees the menu entries and disconnects selection handlers when the panel closes.</summary>
protected override void Destruct()
{
ClearEntries();