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@@ -23,7 +23,7 @@ namespace Cthangover.FFBattle
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/// <see cref="FFBattleController"/> for UI interaction. Registered via
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/// <see cref="FFBattleController"/> for UI interaction. Registered via
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/// <see cref="IBattleCore.Id"/> as <c>"ff_battle"</c>.
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/// <see cref="IBattleCore.Id"/> as <c>"ff_battle"</c>.
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/// </summary>
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/// </summary>
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public class FFBattleCore : IBattleCore
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public class FFBattleCore : IBattleCore, IBattleAutoPlayable
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{
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{
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/// <summary>Unique identifier for this battle system implementation, used by the core engine to locate it.</summary>
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/// <summary>Unique identifier for this battle system implementation, used by the core engine to locate it.</summary>
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public string Id => "ff_battle";
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public string Id => "ff_battle";
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@@ -854,5 +854,17 @@ namespace Cthangover.FFBattle
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if (_endTurnButton != null)
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if (_endTurnButton != null)
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_endTurnButton.Visible = false;
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_endTurnButton.Visible = false;
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}
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}
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/// <summary>
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/// <c>true</c> while the core accepts a player turn advance; flips to
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/// <c>false</c> synchronously at the start of <see cref="OnPlayerTurnEnd"/>.
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/// </summary>
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public bool IsWaitingForPlayerInput => _isPlayerTurn;
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/// <summary>
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/// Automation hook: ends the player's turn through the same path the
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/// end-turn button uses.
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/// </summary>
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public void AdvancePlayerTurn() => OnPlayerTurnEnd();
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}
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}
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}
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}
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