From 6f61990b7140c8c07b7c79a7c1f3675ddbe89d29 Mon Sep 17 00:00:00 2001 From: iisaev Date: Sun, 18 Oct 2026 19:00:26 +0200 Subject: [PATCH] Mod naming rule and engine UI in engine mods Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed. --- manifest.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/manifest.json b/manifest.json index ecf1122..09c56ab 100644 --- a/manifest.json +++ b/manifest.json @@ -8,5 +8,5 @@ "sources": [ "src/**/*.cs" ], - "depends": [ "interface>=1", "turn_battle_base>=1" ] + "depends": [ "ui_base>=1", "turn_battle_base>=1" ] }