new battle gui
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@@ -12,3 +12,49 @@ ff_battle/select_target = Select a target
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ff_battle/escape_fail = Escape failed!
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ff_battle/escape_success = You escaped!
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ff_battle/no_actions = No actions
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ff_battle/hud_title = Battle
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ff_battle/round = Round
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ff_battle/enemies = Enemies
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ff_battle/allies = Party
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ff_battle/phase_player = Player turn
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ff_battle/phase_enemy = Enemy turn
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ff_battle/banner_player = Player turn
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ff_battle/banner_enemy = Enemy turn
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ff_battle/hint_target = Select a target · RMB / Esc — cancel
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ff_battle/hint_ally = Select an ally · RMB / Esc — cancel
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ff_battle/menu_caption = {0} · AP {1}/{2}
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ff_battle/menu_actions = Actions
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ff_battle/log_title = Battle log
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ff_battle/log_round = round {0}
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ff_battle/log_battle_start = Battle started
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ff_battle/log_turn_player = — Player turn · round {0} —
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ff_battle/log_turn_enemy = — Enemy turn · round {0} —
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ff_battle/log_action = {0}: {1} → {2}
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ff_battle/log_action_self = {0}: {1}
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ff_battle/log_damage = {0}: {1} → {2} · -{3} HP
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ff_battle/log_shield = {0}'s shield absorbed {1} · left {2}
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ff_battle/log_defence = Defend: {0} · +{1} DEF (total {2})
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ff_battle/log_stun = Stunned: {0} · {1} turns
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ff_battle/log_stun_skip = {0} is stunned — skips the turn
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ff_battle/log_heal = {0}: {1} restored {2} HP
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ff_battle/log_death = {0} defeated
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ff_battle/log_escape_success = Escape succeeded
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ff_battle/log_escape_failed = Escape failed! {0} loses 1 AP
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ff_battle/log_no_points = The party is out of AP
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ff_battle/detail_attack = Character action submenu. AP cost is shown next to the name.
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ff_battle/detail_items = 1 AP per item. Targeted items require an ally.
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ff_battle/detail_defend = Shortcut: the ally-target action is applied to self. Shield +4 DEF.
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ff_battle/detail_escape = 70% success chance. On failure the character loses 1 AP.
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ff_battle/detail_back = Return to the main command menu.
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ff_battle/detail_action = Special action without numeric parameters.
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ff_battle/detail_item = An item from the shared inventory.
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ff_battle/detail_damage = Damage {0} (ATK {1} × {2}) · cost {3} AP
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ff_battle/detail_stun = Stun for {0} turns · cost {1} AP
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ff_battle/detail_defence = Target shield +{0} · cost {1} AP
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ff_battle/status_stun = Stunned {0}
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ff_battle/badge_turns = {0} turns
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ff_battle/badge_self = Self
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