mod_ff_battle_name = FFBattle mod_ff_battle_desc = Final Fantasy style battle system ff_battle/menu_attack = Attack ff_battle/menu_items = Items ff_battle/menu_defend = Defend ff_battle/menu_escape = Escape ff_battle/end_turn = End turn ff_battle/back = Back ff_battle/no_items = No items ff_battle/select_target = Select a target ff_battle/escape_fail = Escape failed! ff_battle/escape_success = You escaped! ff_battle/no_actions = No actions ff_battle/hud_title = Battle ff_battle/round = Round ff_battle/enemies = Enemies ff_battle/allies = Party ff_battle/phase_player = Player turn ff_battle/phase_enemy = Enemy turn ff_battle/banner_player = Player turn ff_battle/banner_enemy = Enemy turn ff_battle/hint_target = Select a target · RMB / Esc — cancel ff_battle/hint_ally = Select an ally · RMB / Esc — cancel ff_battle/menu_caption = {0} · AP {1}/{2} ff_battle/menu_actions = Actions ff_battle/log_title = Battle log ff_battle/log_round = round {0} ff_battle/log_battle_start = Battle started ff_battle/log_turn_player = — Player turn · round {0} — ff_battle/log_turn_enemy = — Enemy turn · round {0} — ff_battle/log_action = {0}: {1} → {2} ff_battle/log_action_self = {0}: {1} ff_battle/log_damage = {0}: {1} → {2} · -{3} HP ff_battle/log_shield = {0}'s shield absorbed {1} · left {2} ff_battle/log_defence = Defend: {0} · +{1} DEF (total {2}) ff_battle/log_stun = Stunned: {0} · {1} turns ff_battle/log_stun_skip = {0} is stunned — skips the turn ff_battle/log_heal = {0}: {1} restored {2} HP ff_battle/log_death = {0} defeated ff_battle/log_escape_success = Escape succeeded ff_battle/log_escape_failed = Escape failed! {0} loses 1 AP ff_battle/log_no_points = The party is out of AP ff_battle/detail_attack = Character action submenu. AP cost is shown next to the name. ff_battle/detail_items = 1 AP per item. Targeted items require an ally. ff_battle/detail_defend = Shortcut: the ally-target action is applied to self. Shield +4 DEF. ff_battle/detail_escape = 70% success chance. On failure the character loses 1 AP. ff_battle/detail_back = Return to the main command menu. ff_battle/detail_action = Special action without numeric parameters. ff_battle/detail_item = An item from the shared inventory. ff_battle/detail_damage = Damage {0} (ATK {1} × {2}) · cost {3} AP ff_battle/detail_stun = Stun for {0} turns · cost {1} AP ff_battle/detail_defence = Target shield +{0} · cost {1} AP ff_battle/status_stun = Stunned {0} ff_battle/badge_turns = {0} turns ff_battle/badge_self = Self