# FF Battle — battles with a command menu FF Battle is a battle system in the style of classic console RPGs: the party at the bottom left, the enemies at the top, and a command menu — Attack, Items, Defend, Escape. It is the battle system of RPG Plus. The battle itself — its start, backdrop, victory and defeat screens, experience and loot — comes from Turn Battle Base; FF Battle is the way the player fights. ## The battle screen The RPG Plus warrior meets a wolf in the village: ![The FF battle screen: the wolf's card at the top (31/31, ATK 7, DEF 2), the hero's small card at the bottom left (42/42, MP 6/6, DEF 4, one yellow action point), the Battle panel at the top left (Round 1, Enemies 1, Party 1), the speed buttons and the battle log on the right.](assets/ff-start.jpg) - **Cards.** Each character shows health, the attack and defence (DEF is a shield that absorbs damage first), mana if the game has it, and the yellow dots of action points (AP). - **Battle panel** — the round, how many enemies and party members are left, and whose turn it is. - **Battle log** — every action and its result, newest at the bottom. ## A turn 1. **Pick a character** — click the card, or press **Enter**/**Space** for the first one with action points. 2. **Choose a command** with the mouse or **W/S**/arrows and **Enter**: - **Attack** — the character's battle actions; - **Items** — usable items from the inventory, 1 AP each; - **Defend** — the character's defence action on itself; - **Escape** — 70% chance; on failure the character loses 1 AP. 3. **Choose the action.** The panel next to the menu shows the action card and what it will do: ![The Hero's actions menu — Basic attack (1P), Defence (1P), Power strike (1P), Back — and the Basic attack card with the hint "Damage 12 (ATK 12 × 1,0) · cost 1 AP".](assets/ff-actions.jpg) 4. **Click the target.** "Select a target · RMB / Esc — cancel" appears and the enemy cards light up: ![The wolf's card highlighted in red and the hint "Select a target · RMB / Esc — cancel".](assets/ff-target.jpg) When the party has spent its action points, the enemies take their turn, then a new round starts and the points are restored. ## What the log says After one basic attack and the wolf's answer: ![The battle log: Hero: Basic attack → Wolf; Wolf's shield absorbed 2 · left 0; Basic attack: Hero → Wolf · -10 HP; The party is out of AP; Enemy turn · round 1; Wolf: Defence.](assets/ff-log.jpg) The hero's attack is 12. The wolf's shield of 2 took the first 2 points and was used up, so the wolf lost 10 health: 31 → 21. The wolf then used Defence and raised its shield to 4 for the next blow. ## Actions The menu lists the actions the character has (see Characters Engine). FF Battle itself carries out the basic kinds: - `Attack=1.5` — damage of the attack times the number, absorbed first by the target's shield; - `Defence=4` — a shield on an ally; - `Turn=2` — stun for that many turns; - item use. Actions written as formulas, such as Classic RPG Rules' Power strike or Fireball, work through Battle Formulas; mana costs (`Cost=mp:4`) are spent from the character's mana. ## If something goes wrong 1. **The menu does not open.** The character has no action points left this round, or it is the enemies' turn. 2. **Items is greyed out.** There are no items in the inventory that can be used in battle. 3. **A skill does nothing.** Its values need Battle Formulas, or it is not marked as usable in battle.