Fix enemy turn hanging when a lethal hit frees the target widget: UpdateInfo skips freed widgets, animations finish early and restore the attacker only while it is alive. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
13 lines
442 B
JSON
13 lines
442 B
JSON
{
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"id": "ff_battle",
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"name": "FFBattle",
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"version": "1.0.0",
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"author": "ct",
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"description": "Final Fantasy style battle system on top of turn_battle_base: menu-driven commands (attack/defence/item/stun), enemy and party panels, per-action animations and executors, battle HUD and log.",
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"category": "gameplay",
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"sources": [
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"src/**/*.cs"
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],
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"depends": [ "visual_novel_core>=1", "interface>=1", "turn_battle_base>=1" ]
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}
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